35 entities connected through 317 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
A magical potion that can heal injuries and cure ailments like poison.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A species of which Erin Solstice is a member.
A branch of magic dealing with the dead, considered dangerous and illegal.
A large, leathery, winged creature that Erin encountered.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A hypothetical class Relc teases Klbkch about leveling up.
A notorious Necromancer referenced as a potential threat by the Dragon.
A young Human woman who finds herself lost and alone in an unfamiliar city populated by non-human species. She is struggling with anxiety and the feeling of being an outsider.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A magical spell used to preserve perishable items over long periods.
A class skilled with spears.
A combat class specializing in the use of swords.
A high-tier magical ability that relocates a target instantly.
An organization that deals with magical issues, such as teleportation spells.
A location from which high-quality healing potions are shipped.
A geographical area that must be crossed for shipments from Pallass.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A skill that alerts the user to nearby danger or powerful opponents.
A title or class held by Klbkch, implying great combat prowess.
A class focused on running inns, hospitality, and tending to guests and establishments.
A grumpy Drake guard stationed at the eastern gate of Liscor.