14 entities connected through 50 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
A malevolent species referenced as unsubtle by the Dragon.
A feared figure or title noted by the Dragon as lethally competent.
Magical beings said to ‘smell of magic,’ referenced by the Dragon.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A type of flying reptilian creature, some of which can breathe fire.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.