83 entities connected through 747 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A species of which Erin Solstice is a member.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A class focused on running inns, hospitality, and tending to guests and establishments.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
An aggressive Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A magic system using inscribed runes to imbue objects with effects; requires intact inscriptions to function.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A branch of magic dealing with the dead, considered dangerous and illegal.
A big, yellow-scaled Drake guard stationed at the eastern gate of Liscor.
A general class for any individual who practices magic.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
A large, pterodactyl-like flying creature with green, camouflaged scales.
A Drake guard in the Liscor barracks who converses with Relc.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A tall Gnoll hunter Erin encounters near the gates of Liscor carrying half a Corusdeer.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A high-tier magical ability that relocates a target instantly.
A skill that allows the user to create basic items.
A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
The geographical region surrounding Liscor that periodically floods.
An entry-level culinary Skill improving preparation of simple meals.
A vast, open expanse of rolling hills and valleys where The Wandering Inn is located.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A terrifying undead creature that comes to the inn at night demanding sustenance.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
A tool used for starting fires, consisting of a piece of flint and a steel striker.
A flippable sign on the front door of The Wandering Inn.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A species of wolf-like humanoids, distinct from Gnolls.
An organization that deals with magical issues, such as teleportation spells.
An unseen, game-like force that governs progression in the world by granting Classes, Levels, and Skills.
A type of [Mage] who uses magic without formal education or spellbooks.
A pterodactyl-like flying creature that nests in the grasslands and aggressively defends its eggs.
A spell that renders the caster unseen.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
A large, leathery, winged creature that Erin encountered.
A class of city guards.
A class for individuals who process and sell meat.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A legendary figure from Erin Solstice's world (Earth).
A class for merchants and those involved in commerce.
A skill that likely increases a person's carrying capacity.
A magical bag with an interior space larger than its outside dimensions.
A guild in Liscor, likely for couriers or messengers.
The state on Earth where Erin is from.
A dangerous type of spider creature that lives in nests.
A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
A feared figure or title noted by the Dragon as lethally competent.
Magical beings said to ‘smell of magic,’ referenced by the Dragon.
Amphibious creatures that can apparently be part of magical weather phenomena.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A movement skill that allows for a short, instantaneous burst of speed.
A fish found in local rivers that secretes a damaging mucus. Klbkch identifies Erin's wound as caused by contact with this fish's mucus (a poison-like affliction) rather than a simple infection.
A famed academy of magic where Pisces studies.
A spell used to determine if a person is lying.
A notorious Necromancer referenced as a potential threat by the Dragon.
Two daggers left behind by Goblins at The Wandering Inn.
A leadership class common among Goblin tribes, granting authority and advanced capabilities.
The Drake manager of an establishment in Liscor who fires Drassi.
A species of tall, bipedal hyena-like humanoids covered in fur.
A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
A knife Erin took from a Goblin in a previous encounter.
A magical potion that can heal injuries and cure ailments like poison.
A small foraging party of six Goblins operating near The Wandering Inn.