77 entities connected through 737 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A species of which Erin Solstice is a member.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A class focused on running inns, hospitality, and tending to guests and establishments.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
An aggressive Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A magic system using inscribed runes to imbue objects with effects; requires intact inscriptions to function.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A branch of magic dealing with the dead, considered dangerous and illegal.
A large, pterodactyl-like flying creature with green, camouflaged scales.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
A general class for any individual who practices magic.
A big, yellow-scaled Drake guard stationed at the eastern gate of Liscor.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A Drake guard in the Liscor barracks who converses with Relc.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
An entry-level culinary Skill improving preparation of simple meals.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A high-tier magical ability that relocates a target instantly.
A skill that allows the user to create basic items.
The geographical region surrounding Liscor that periodically floods.
A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A vast, open expanse of rolling hills and valleys where The Wandering Inn is located.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A terrifying undead creature that comes to the inn at night demanding sustenance.
A tall Gnoll hunter Erin encounters shortly after entering Liscor.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A spell that renders the caster unseen.
A type of [Mage] who uses magic without formal education or spellbooks.
A species of wolf-like humanoids, distinct from Gnolls.
An organization that deals with magical issues, such as teleportation spells.
A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
A feared figure or title noted by the Dragon as lethally competent.
Magical beings said to ‘smell of magic,’ referenced by the Dragon.
A large, leathery, winged creature that Erin encountered.
The state on Earth where Erin is from.
A fish found in local rivers that secretes a damaging mucus. Klbkch identifies Erin's wound as caused by contact with this fish's mucus (a poison-like affliction) rather than a simple infection.
Amphibious creatures that can apparently be part of magical weather phenomena.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A movement skill that allows for a short, instantaneous burst of speed.
A notorious Necromancer referenced as a potential threat by the Dragon.
A famed academy of magic where Pisces studies.
A spell used to determine if a person is lying.
A legendary figure from Erin Solstice's world (Earth).
A guild in Liscor, likely for couriers or messengers.
A dangerous type of spider creature that lives in nests.
A class of city guards.
A class for individuals who process and sell meat.
A class for merchants and those involved in commerce.
A skill that likely increases a person's carrying capacity.
A magical bag with an interior space larger than its outside dimensions.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A leadership class common among Goblin tribes, granting authority and advanced capabilities.
The Drake manager of an establishment in Liscor who fires Drassi.
A species of tall, bipedal hyena-like humanoids covered in fur.
A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
A magical potion that can heal injuries and cure ailments like poison.
A small foraging party of six Goblins operating near The Wandering Inn.