32 entities connected through 284 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A species of which Erin Solstice is a member.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A magical potion that can heal injuries and cure ailments like poison.
A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A class focused on running inns, hospitality, and tending to guests and establishments.
A branch of magic dealing with the dead, considered dangerous and illegal.
A notorious Necromancer referenced as a potential threat by the Dragon.
A general class for any individual who practices magic.
A famed academy of magic where Pisces studies.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A large, leathery, winged creature that Erin encountered.
A class skilled with spears.
A combat class specializing in the use of swords.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A hypothetical class Relc teases Klbkch about leveling up.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A common offensive magical spell that creates projectiles of fire.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A skill that alerts the user to nearby danger or powerful opponents.
A skill, likely used via an artifact or scroll, to determine a person's class.
A spell used to determine if a person is lying.
A defensive spell that creates a shimmering, powerful wall of wind.