17 entities connected through 52 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A big, yellow-scaled Drake guard stationed at the eastern gate of Liscor.
A species of which Erin Solstice is a member.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A class focused on running inns, hospitality, and tending to guests and establishments.
A general class for any individual who practices magic.
A famed academy of magic where Pisces studies.
A branch of magic dealing with the dead, considered dangerous and illegal.
A notorious Necromancer referenced as a potential threat by the Dragon.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A species of tall, bipedal hyena-like humanoids covered in fur.