Mage's Guild's Connections
8 entities connected through 12 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A high-tier magical ability that relocates a target instantly.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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A guild in Liscor, likely for couriers or messengers.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
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