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37 entities connected through 63 interactions
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
One of the continents in the world.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A distant or newer landmass in the world.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
The collective societal structure of the Gnolls in southern Izril.
A species of which Erin Solstice is a member.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
Snake-like sentient beings associated with jungles and water regions (mentioned as part of Lizardfolk-associated regions).
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
The Human vice-captain of the Horns of Hammerad.
A sweet, sugary agricultural plant stalk similar to sugarcane.
A specific nation or kingdom in the world.
A famed academy of magic where Pisces studies.
A distant country whose inhabitants possess features similar to Earth's Asian populations.
A large geographical region, possibly a continent.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A Great Company on Baleros led by the Titan.
A location from which high-quality healing potions are shipped.
The Grand Strategist of the Drakes, living in Pallass.