Noveletting...
31 entities connected through 146 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A species of which Erin Solstice is a member.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
A male Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
A female Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A hostile and belligerent Gnoll adventurer who confronts Erin in the Adventurer's Guild and forces her to leave.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A class focused on running inns, hospitality, and tending to guests and establishments.
The state on Earth where Erin is from.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A species of tall, bipedal hyena-like humanoids covered in fur.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
Three tarnished silver coins that the Goblins offer to Erin as payment for their meal.
A leadership class common among Goblin tribes, granting authority and advanced capabilities.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A type of flying reptilian creature, some of which can breathe fire.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.