Guardswoman's Connections
12 entities connected through 22 interactions
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Connected through
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
Connected through
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
Connected through
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Connected through
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
Connected through
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
Connected through
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Connected through
A combat class specializing in the use of swords.
Connected through
A tall Gnoll hunter Erin encounters shortly after entering Liscor.
Connected through
A class for individuals who process and sell meat.
Connected through
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
Connected through