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6 entities connected through 8 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A very tall Gnoll hunter whom Erin meets just inside Liscor's gates, carrying half of a magical deer.
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An unknown species mentioned in a curse by a Gnoll.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A strategy board game from Japan that Erin knows, which is unheard of in Izril.
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