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Chapter 1.18
Erin Solstice defeats the [Tactician] Olesm in chess and, with the help of the City Watch, reclaims her money from the cheating shopkeeper Lism. Upon returning to her inn, she officially names it The Wandering Inn and establishes its first rule: "No Killing Goblins," which is soon discovered by a lone Goblin and an Unnamed Necromancer.
Following her victory against Olesm in chess, Erin Solstice finds herself the center of attention. A shocked Relc and an analytical Klbkch question how she managed to defeat a Level 22 [Tactician]. Erin explains that she has been playing chess for fifteen years, a game from her home world of Earth, and her experience far outweighs Olesm's class-based knowledge. A humbled Olesm apologizes and becomes fascinated, asking Erin about other strategy games she knows, such as Shogi and Go, aspiring to become a [Strategist] or even a [Grandmaster].
Erin then turns her attention to the shopkeeper, Lism, and demands a full refund for the rigged game. When Lism feigns memory loss, Klbkch and Relc intervene in their capacity as Senior Guardsmen. Relc begins to dismantle Lism's shop, which quickly convinces the Drake to return Erin's two gold, seven silver, and four copper coins. Erin purchases the chess set before leaving.
After her eventful trip to Liscor, Erin returns to the inn. Taking a plank of wood and some paint, she creates a sign and hangs it over the door, officially naming her establishment "The Wandering Inn".
Her final act is to create a second, larger sign. She hammers it into the ground outside the inn for all to see. On it is written the inn's first and most important rule: "No Killing Goblins". The chapter concludes as the Smallest Goblin stumbles upon the sign, reacting with confusion before fleeing. From a distance, a hungry, Unnamed Necromancer also observes the newly named inn and its peculiar rule.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
aka the inn, Abandoned hilltop inn +27
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +64
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
aka The Olesm, the Drake +5
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
aka Senior Guardsman Klbkch, ant-man +29
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
aka little Goblin, small Goblin +17
A Drake merchant on Market Street who sells equipment made from Shield Spiders.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
aka [Strategist], [Strategists] +1
A class associated with members of the city watch, held by Relc.
aka [Guardsman], [Guards] +4
A class held by merchants who run stalls or stores.
aka [Shopkeeper], [Shopkeepers]
A class focused on running inns, hospitality, and tending to guests and establishments.
aka [Innkeeper], Innkeeper (class) +6
A branch of magic dealing with the dead, considered dangerous and illegal.
aka [Necromancer], [Necromancers] +4
A notorious Necromancer referenced as a potential threat by the Dragon.
aka The Necromancer of Terandria, the Necromancer of Terandria +12
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
aka The Drake shopkeeper, The Drake +8
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
aka Guardsman Relc, Senior Guardsman Relc +12
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +28
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A type of street in Liscor that hosts numerous market stalls where goods are sold.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
aka Silverfang, Silverfangs
A guild in Liscor, likely for couriers or messengers.
aka Street Runners, The Guild +6
A magical earring worn by Krshia that indicates whether a person is telling the truth or a lie.
aka truth-stone, truth stone +1
A broad profession of individuals who transport goods, letters, and magical items over distances.
aka Runners, [Skill: Runner's—] +2
The local municipal law enforcement tasked with keeping order in cities.
aka The Watch, the guard +27
“If you’re about to say it was rigged, don’t bother. And if you want a rematch, I’ll gladly play again if you double how much you owe me. Which is a bad idea because I’ll win. I want my money.”
“Two gold pieces, seven silver, and four copper exactly. I don’t have a receipt, but I’m sure Klbkch and Relc could help you find out.”
“I am, and I see you’ve wrestled some coin out of Lism’s claws, that greedy hoarder. Good for you, Human. But if you are here to look down your nose again at my goods, I would prefer not to waste my time, no?”
“Another game? Sure, sure. After I finish my shopping—well, one or two more games won’t hurt, but I don’t have time today.”
“Hah! This is the first time I have heard a Human apologize in…months? A good day, yes? It is good you come to make amends. I will forgive you and forgive the smell you stink of as well.”
“I am not gifted with perfect memory via Skill or otherwise. Let us make a proper list, and I will be able to see what you want, yes? It will take time, but we shall be more organized than me fetching this or that.”
“You smell of burned ash and trash. No; not just that foul smell. Even burning trash smells better. I know not what it was, but I can still smell it on you. You could also use some soap, a shampoo for your hair.”
“Wow. Okay. That’s a lot of stuff. But that’s good, because I need a lot of stuff. Like food, clothing, um, soap. Toothpaste—do you have—?”
“You are too kind. But I know when I’m outclassed. I have to ask—are you a [Tactician] by any chance?”
+104 more quotes →“Fascinating. This truth-stone earring says you are telling the truth. So I believe you.”