Lorehoarding...
Lorehoarding...
Chapter 1.18
Erin Solstice defeats the [Tactician] Olesm in chess and, with the help of the City Watch, reclaims her money from the cheating shopkeeper Lism. Upon returning to her inn, she officially names it The Wandering Inn and establishes its first rule: "No Killing Goblins," which is soon discovered by a lone Goblin and an Unnamed Necromancer.
Following her victory against Olesm in chess, Erin Solstice finds herself the center of attention. A shocked Relc and an analytical Klbkch question how she managed to defeat a Level 22 [Tactician]. Erin explains that she has been playing chess for fifteen years, a game from her home world of Earth, and her experience far outweighs Olesm's class-based knowledge. A humbled Olesm apologizes and becomes fascinated, asking Erin about other strategy games she knows, such as Shogi and Go, aspiring to become a [Strategist] or even a [Grandmaster].
Erin then turns her attention to the shopkeeper, Lism, and demands a full refund for the rigged game. When Lism feigns memory loss, Klbkch and Relc intervene in their capacity as Senior Guardsmen. Relc begins to dismantle Lism's shop, which quickly convinces the Drake to return Erin's two gold, seven silver, and four copper coins. Erin purchases the chess set before leaving.
After her eventful trip to Liscor, Erin returns to the inn. Taking a plank of wood and some paint, she creates a sign and hangs it over the door, officially naming her establishment "The Wandering Inn".
Her final act is to create a second, larger sign. She hammers it into the ground outside the inn for all to see. On it is written the inn's first and most important rule: "No Killing Goblins". The chapter concludes as the Smallest Goblin stumbles upon the sign, reacting with confusion before fleeing. From a distance, a hungry, Unnamed Necromancer also observes the newly named inn and its peculiar rule.
Erin Solstice decisively wins her chess match against Olesm, a Level 22 [Tactician], shocking Klbkch and Relc. She attributes her victory to fifteen years of experience with the game from her home world, Earth.
Erin demands a refund from the cheating shopkeeper, Lism. With the intimidating assistance of Relc and Klbkch, she successfully forces Lism to return all of her money.
The first and most important rule established by Erin Solstice for her inn, The Wandering Inn.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
aka chess, Chess Board
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
aka the inn, Abandoned hilltop inn +15
Upon returning from Liscor, Erin Solstice paints a wooden sign and hangs it above her inn's door, giving it the official name of The Wandering Inn.
Erin establishes the first official rule for her inn by hammering a large, hand-painted sign into the ground outside that reads, "No Killing Goblins."
The Smallest Goblin finds the new sign and reacts with confusion before fleeing. Meanwhile, a young Unnamed Necromancer also observes the strange new inn and its rule from a distance.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +4
A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
aka little Goblin, small Goblin +7
A species of which Erin Solstice is a member.
aka Humans, smooth skin +3
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
aka The Drake shopkeeper, The Drake +3
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A class associated with members of the city watch, held by Relc.
aka [Guardsman]
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
aka Guardsman Relc, Senior Guardsman Relc +5
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +19
A potential high-level class that Olesm hypothesizes exists, inspired by Erin's use of the term for an expert chess player from her world.
aka [Grandmaster]
A magical earring worn by Krshia that indicates whether a person is telling the truth or a lie.
aka truth-stone
Erin's native language from Earth, which surprisingly appears on labels in a Liscor market stall.
A type of street in Liscor that hosts numerous market stalls where goods are sold.
A guild in Liscor, likely for couriers or messengers.
A class held by merchants who run stalls or stores.
aka [Shopkeeper], [Shopkeepers]
A type of Runner who specializes in fast, short-distance deliveries within a city like Liscor.
aka Street Runners
A strategy board game from Japan that Erin knows, which is unheard of in Izril.
A branch of magic dealing with the dead, considered dangerous and illegal.
aka [Necromancer], [Necromancers] +4
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +2
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
aka [Strategist]
A type of Runner used for deliveries to destinations far from the city of origin.
A painted wooden token used by the Runner's Guild to confirm that a delivery has been successfully completed.
aka Guild Seal, Seal
“I’ll make my own rules. And anyone that doesn’t like it can go to hell.”
“I remember why I got bored of chess. There’s only one winner and one loser. The best game for both players is a draw.”
“Oh yes. It’s not too bad now though. All that blood and oil covers it up.”
“It’s just a game. Just a game?”
“There. We have met, and we are now friends. Come into my shop, Erin Solstice, and tell me what you need. For the pleasure of seeing Lism humiliated, I will give you a discount. And I will not steal your coins. That is a promise from a Gnoll of the Silverfang tribe.”
“If you’re about to say it was rigged, don’t bother. And if you want a rematch, I’ll gladly play again if you double how much you owe me. Which is a bad idea because I’ll win. I want my money.”
“It’s not anything to be proud of. At all.”
“Fascinating. This truth-stone earring says you are telling the truth. So I believe you.”
“Still a great game, though. Don’t take it personally. Let me just get a quick snack for the road. And I need some soap. Proper hygiene and all that. Where did I put the soap? Soap, soap, soap…I should really organize all this stuff. Maybe tomorrow.”
+102 more quotes →“It’s kill or be killed in this world, after all.”