Inscribing...
Inscribing...
Chapter 1.41
Erin discovers The Wandering Inn has been ransacked and travels to Liscor to buy weapons. Finding real weapons too expensive, she buys acid jars for defense, and Pisces animates a Level 1 Skeleton Warrior to guard the inn.
Erin Solstice returned to The Wandering Inn to find that a thief had broken in and ransacked her belongings. Realizing her vulnerability, she decided she needed proper weapons and security to protect herself and her business.
She traveled to Liscor and visited the Adventurer's Guild, where she encountered Selys and a yellow-scaled Drake adventurer named Ylss, who loudly complained about the Guild's low payout rates for monster parts. Seeking armament, Erin went to a weapon shop run by a burly Gnoll Shopkeeper. She inquired about purchasing a sword or a high-quality crossbow from Noelictus but quickly discovered that real weapons were entirely outside her budget. Needing an affordable defensive alternative, Erin purchased acid jars—makeshift grenades filled with harvested Acid Fly juice.
Meanwhile, Rags navigated her own survival challenges as she dealt with her Goblin tribe and the Chieftain.
Back at The Wandering Inn, Erin discussed her security problem with Pisces. The Necromancer offered an unorthodox solution by animating a skeleton to serve as a permanent guard. Surprisingly, upon its creation, the undead minion immediately gained a class and became an Unnamed, Level 1 Skeleton Warrior. Pisces assigned the skeleton to protect Erin, providing The Wandering Inn with a tireless new defender.
Erin Solstice returns to her inn to discover that a thief has broken in and ransacked her belongings.
Seeking protection, Erin visits a Gnoll Shopkeeper in Liscor but finds swords and crossbows too expensive. Instead, she settles for purchasing acid jars.
Jars filled with harvested Acid Fly juice used as makeshift grenades.
aka jar of Acid Fly juice, glass jar +1
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +64
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
aka the inn, Abandoned hilltop inn +27
Pisces provides Erin with security by animating a skeleton to guard the inn. Upon its creation, the skeleton surprisingly gains a class and levels up into a Level 1 Skeleton Warrior.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
aka the small Goblin, the ragged Goblin +12
A spell that renders the caster unseen.
aka Invisibility spell, Invisibility Spell +2
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A leadership class common among Goblin tribes, granting authority and advanced capabilities.
aka [Chieftain], The Chieftain +8
A burly Gnoll who runs a weapon shop in Liscor.
aka burly Gnoll, Gnoll shopkeeper +1
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
aka the female receptionist, the she-Drake +14
A yellow-scaled senior Drake adventurer who complains about the Guild's payout rates.
aka senior Drake adventurer
A class held by merchants who run stalls or stores.
aka [Shopkeeper], [Shopkeepers]
A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
aka The female receptionist, The receptionist +3
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
aka the mage, Mister Mage +35
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
A skill that grants a minor increase in physical strength.
aka [Skill – Lesser Strength obtained!], [Lesser Strength]
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A newly discovered ancient dungeon near Liscor.
aka ancient dungeon, the Ruins +13
An organization that records and combats monstrous threats.
aka Guild, Adventurer's Guilds +3
“We do not sell many bucklers. I will sell both for four gold coins, Erin Solstice, so long as you promise not to use either without first being instructed.”
“Why not? They’re cheap, I know them personally, and they live around my inn.”
“It’s too small. Look, you need a larger shield if you really want to equip yourself. Which I still don’t recommend, by the way. And even if you have both, you’re not a trained warrior, Erin. I could beat you, and I don’t even practice.”
“Dangerous stuff. And I don’t want it. But what if I gave you some smaller jars? You could sort of throw this stuff at people, right? Not on Shield Spiders, though. It doesn’t really work on them. But other things—yeah. What do you think?”
“You could have gotten a far better deal selling the spiders’ bodies elsewhere. Probably half again as much, especially if you went right to the right merchants. The Guild charges far too much for its service.”
“The Guild pays a good rate for monster parts! If you’ve got a problem, Ylss, take it up with the guild master—or the council.”
“The Guild won’t listen, and the council won’t either. But I’ve been talking to the Human adventurers, and they say their guilds pay them far better than ours does.”
“But they are good for amateurs. I do not stock them, but Drake cities make use of them. We Gnolls—less so.”
“Deal. But like I said, these aren’t for me. They’re a gift. Or maybe a bribe.”
+119 more quotes →“Erin, you really couldn’t. I had to take [Soldier] training—every Liscorian citizen has to be at least Level 1 for the army. Plus, my grandmother and my uncle gave me lessons. You’re good in a fight, but no soldier.”