Codexing...
Codexing...
Also known as: the [Mage], the friendly mage, practitioner of the arcane, Pisces the friendly mage, [Necromancer], annoying Human maggot-mage, a spellcaster, a criminal, a thug with a magic wand, a man in desperate straits, an innocent, a graduate of Wistram Academy, a practicing mage, an idiot, a stinking fleshbag, a practitioner of the elements, a weaver of illusions, a refined chanter, a master of alchemy, pyromancy, aeromancy, geomancy, practitioner of magic, mage guest, [Mage] of Wistram Academy, Human necromancer, annoying necromancer, young [Necromancer], permanent squatter, [Illusionist], flesh-faced jerk
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A pale human whose hair and robes become matted with sweat during the extended battle.
The young mage attempts to scam Erin using an illusion, but is knocked out and fed by her. He reveals his name and magical specializations before leaving the inn.
Arrives at the inn seeking food and shelter from the rain. He haughtily explains magical classes to Erin before being confronted by the guards, whom he successfully evades using a clever illusion.
Begs Erin for sanctuary, engages in a destructive magic-laced brawl with Relc and Klbkch, and is nearly executed before Erin saves him and kicks him out.
Enters the inn wanting to curse the goblins, but leaves after Erin threatens to kill him and gives him a sausage.
Eats soup at Erin's inn on a tab, complains about the lack of seasoning, and is unceremoniously kicked out by an annoyed Erin.
Visited the inn, discussed magic and fly biology, lost at chess to Erin, and used magic to save her from the fly swarm.
Mentioned as staying away from the acid fly traps and as a reason the innkeeper keeps fresh bread stocked.
Erin considers feeding him her failed ice cream and recalls the steep prices he quoted for preservation runes.
Pisces provides the magical theory explaining why Erin's mastery of chess does not grant her levels in the [Tactician] class.
Pisces eats for free while lecturing Erin on the dangers of the wilderness and magic, but abruptly departs when a mysterious magical message arrives for him.
Meets the Horns of Hammerad, arrogantly negotiates a fee of forty gold coins, and uses his deep anatomical knowledge to seamlessly knit Ryoka's shattered bones back together.
Pisces provides accurate but unappreciated medical advice about cleaning Ryoka's wound with hot soap and water before retreating when Ceria snaps at him.
Hides from Gazi at the inn and gets his newly acquired gold confiscated by Relc.
Pisces drops his invisibility spell after leaving an animated skeleton to protect Erin and pay his tab, then flees when Erin furiously punches him.
Pisces eats at the inn and boasts about his skeleton being a work of art, but quickly grows frightened when Gazi points out he could be beheaded for raising a [Skeleton Warrior].
Reluctantly tests Erin and Rags for magical potential at the inn, delivering extensive lectures on magical theory before agreeing to take Rags as a student.
Pisces is mentioned by Krshia as a disgraced Wistram graduate, and Erin realizes he left the inn before she returned.
Mentioned as an annoying squatter by Erin and confirmed to be the [Necromancer] the Horns of Hammerad were previously searching for.
The [Necromancer] arrives at the crowded inn, exchanges terse looks with Ceria, and is ordered to sit in a corner by a busy Erin.
Pisces sneaks into the inn using an invisibility spell, only to be blocked from entering the kitchen by his own creation, Toren. He is then attacked by Selys, who threatens him with a bounty, prompting him to leave.
Pisces is discussed by the adventurers, noting his expulsion from Wistram and his high-level magic capabilities.
Mentioned by Ceria and Erin as the mage who tested Erin's magic and provided her with the skeleton.
Pisces intervenes in the battle to prove his innocence, magically snapping undead necks and casting fire magic before fleeing from stronger monsters.
Fights off the undead in Liscor using his necromancy until he is exhausted. Instead of escaping with [Invisibility], he reanimates several undead to protect Erin and chooses to stay and hold the line with the city's defenders.
The necromancer hides in a dirt cave, gleefully studying a piece of a Crypt Lord and a headless Ghoul to improve his craft.
“Ahem. Well, I shall be going. I am—terribly sorry for all that. It was just, ah—a spell which I—desperate times make fools of us all. And clearly, not you. Which is why I shall depart and not trouble you again.”
“I, uh, hope this is sufficient, good Mistress. I am of course willing to pay any dues to—to make amends, but I’m slightly low on coin at the moment.”
“Harshly put, good Mistress. But yes, I would like to make amends. Let us be quits with no further unpleasantness! Or violence. And I am sure this payment is quite acceptable, is it not?”
“And I suppose if I don’t, you hit me with that pot, correct?”
+382 more quotes →“Do you want something? I don’t do magic upon request. If you seek a certain spell, I would be happy to discuss my remunerations…later.”