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Inscribing...
20 entities connected through 133 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A species of which Erin Solstice is a member.
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A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A strategy board game from Japan that Erin knows, which is unheard of in Izril.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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An ancient strategy board game from Earth that Erin knows how to play.
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A type of card game played in Liscor that presumably involves magic.
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A potential high-level class that Olesm hypothesizes exists, inspired by Erin's use of the term for an expert chess player from her world.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The first and most important rule established by Erin Solstice for her inn, The Wandering Inn.
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A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
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Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
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A type of strategy game known in Liscor, presumably of Gnoll origin.
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A platform from Erin's home world where she used to watch and play various strategy games, including chess.
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