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28 entities connected through 51 interactions
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A famed academy of magic where Pisces studies.
A continent mentioned by Relc as a place where Lizardfolk live.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A general class for any individual who practices magic.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A Gnoll tribe that historically advocated for Gnolls to study magic at Wistram Academy.
A species of tall, bipedal hyena-like humanoids covered in fur.
A mystical or magical practitioner role often sought by tribes for guidance and power.
A Gnoll Runner in Liscor.
A species of which Erin Solstice is a member.
A major coalition or classification of powerful cities.