Spellbinding...
Spellbinding...
17 entities connected through 31 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A species of which Erin Solstice is a member.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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An organization that deals with magical issues, such as teleportation spells.
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A guild in Liscor, likely for couriers or messengers.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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