Storysniffing...
38 entities connected through 448 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A general class for any individual who practices magic.
A species of which Erin Solstice is a member.
A branch of magic dealing with the dead, considered dangerous and illegal.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A famed academy of magic where Pisces studies.
A notorious Necromancer referenced as a potential threat by the Dragon.
A class of city guards.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A powerful but 'clumsy' mage who Pisces believes is responsible for the intense rainstorm.
A high-tier magical ability that relocates a target instantly.
A common pot used by Erin as an improvised weapon against Pisces when she initially mistook him for a monster.
A class focused on running inns, hospitality, and tending to guests and establishments.
The geographical region surrounding Liscor that periodically floods.
A spell that renders the caster unseen.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A skill that alerts the user to nearby danger or powerful opponents.
A movement skill that allows for a short, instantaneous burst of speed.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A magical discipline focused on death, the dead, and related energies.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A title or class held by Klbkch, implying great combat prowess.
Amphibious creatures that can apparently be part of magical weather phenomena.
A location from which high-quality healing potions are shipped.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who uses magic without formal education or spellbooks.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A common offensive magical spell that creates projectiles of fire.
A skill, likely used via an artifact or scroll, to determine a person's class.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A defensive spell that creates a shimmering, powerful wall of wind.
The military force of the city of Liscor.
The historical figure credited with defeating the necromancer Az'kerash.