Conjuring...
18 entities connected through 34 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A combat class specializing in the use of swords.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A class associated with members of the city watch, held by Relc.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
The local municipal law enforcement tasked with keeping order in cities.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A general combat-oriented class.
A specialized combat class focused on dueling.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
The military force of the city of Liscor.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A standard labor class centered on woodworking.
A rare combat skill.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.