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6 entities connected through 10 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A class focused on running inns, hospitality, and tending to guests and establishments.
A lightweight but durable basket woven from grass by Erin.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.