Folioing...
Folioing...
Also known as: City of Liscor, City, The Drake City (Unnamed), Drake City, a city of Drakes and the Antinium, Hated Liscor, the northern city
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A massive city surrounded by forty-foot high stone curtain walls and solid metal gates. Inside, the city features paved cobblestone streets, sewers, sidewalks, and multi-story stone and wood buildings, some of which possess glass windows.
Mentioned as the city that employs Klbkch and Relc as Senior Guardsmen.
Mentioned as a unique city where a mixed guard duo like Relc and Klbkch can operate.
Referenced as part of the Floodplains of Liscor, and Pisces defensively hints at the hostile nature of the city's inhabitants.
Pointed out to Erin by Relc, who notes it is only a twenty-minute walk away from the inn.
Discussed in the context of Watch patrols, legal jurisdiction, and the historical siege by Az'kerash.
The massive, walled city serves as the primary setting for the chapter as Erin explores its streets. Protected by forty-foot stone walls and solid metal gates, the city boasts paved roads, multi-story buildings, and a diverse population of Drakes and Gnolls who are generally unfriendly toward Humans.
The city serves as the primary setting for Erin's stressful shopping trip, highlighting its non-Human population and architecture.
Erin reflects on whether the Goblin Chieftain would seek revenge if a killer could retreat behind the city's stone walls.
The bustling city serves as the backdrop for Erin's shopping and her triumphant chess match.
The city Erin frantically travels to in search of menstrual supplies, navigating its gates, market, and Guild.
Discussed in depth regarding its defensibility, veteran mercenary army, and unique integration of an Antinium Hive.
The city serves as the primary setting, representing the place Klbkch has patrolled for a decade and a society he feels both protective of and isolated from.
The city Erin attempts to run toward with Klbkch on her back, beneath which the Queen stirs.
The city setting where Erin is escorted through the streets, faces the Watch, and meets the Antinium in the marketplace.
Liscor serves as the setting for the shopping trip and is explained by Selys as a vital geographic chokepoint through the High Passes.
The destination city the party travels toward, stopping a few miles east of it to meet Pisces.
Liscor is referenced as Ryoka's destination and the nearby city that Erin has strayed from.
The city acts as the main setting for the chapter, hosting an influx of human travelers, a scene at the gates, and a brawl outside the Guild.
Liscor is mentioned as the city Ryoka recently returned from, and the area where dangerous monsters roam.
Noted by Ryoka as the other city in the High Passes, beyond which the landscape gets nasty.
Erin visits the city to socialize, collect her bounty at the Guild, and purchase weapons in the market.
Gazi travels back to this city and walks through its streets while being tailed by watchers.
Mentioned as the location containing the ruins that Ceria's group is preparing to explore.
The city where Krshia's home is located and where Tkrn guards the gates before Erin departs into the night.
Mentioned as the city Cervial rode from, which is leaving the exploration of the ruins to adventurers.
Mentioned as the destination for both the adventuring teams and Ryoka's desperate flight.
The city is overwhelmed with an influx of adventurers, leading to strained resources, a packed guild, and full lodgings.
The nearby city where Erin buys her groceries and where the Antinium are generally confined.
Ksmvr waits just outside its boundaries to bypass treaty restrictions, while adventurers are stuck outside its closed gates.
The city is mentioned as the starting point of Ryoka's frantic journey, as she runs past its tall gates and down its desolate southern roads.
Ceria and Gerial walk through the streets of Liscor, observed by several hidden individuals.
Liscor serves as the backdrop for Ceria and Gerial's walk and the street confrontation.
Discussed as the destination of the caravan, noted for its mercenary army and Antinium population.
The city hosting the Adventurer's Guild where Selys works and where the Horns of Hammerad go for supplies.
The city is heavily breached by a massive undead army when its gates are left open, leading to brutal street-to-street fighting.
The city is heavily besieged, with barricades breaking and defenders being continuously pushed back into smaller pockets.
The city is actively recovering and rebuilding from the massive undead assault, with its citizens mourning the dead while the Guilds manage the aftermath.
No notable quotes found yet.