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14 entities connected through 25 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A species of which Erin Solstice is a member.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
The local municipal law enforcement tasked with keeping order in cities.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A class focused on running inns, hospitality, and tending to guests and establishments.
A highly dangerous, explosive tree found in the wilderness.