Plot-twisting...
52 entities connected through 251 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A class of city guards.
A branch of magic dealing with the dead, considered dangerous and illegal.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A hostile and belligerent Gnoll adventurer who confronts Erin in the Adventurer's Guild and forces her to leave.
A green-scaled Drake guardsman who contributes to the gossip about Erin in the barracks.
A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A class focused on running inns, hospitality, and tending to guests and establishments.
The geographical region surrounding Liscor that periodically floods.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
A species of tall, bipedal hyena-like humanoids covered in fur.
A class held by merchants who run stalls or stores.
Snake-like sentient beings associated with jungles and water regions (mentioned as part of Lizardfolk-associated regions).
A continent mentioned by Relc as a place where Lizardfolk live.
A skill that alerts the user to nearby danger or powerful opponents.
A title or class held by Klbkch, implying great combat prowess.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An organization that deals with magical issues, such as teleportation spells.
A guild in Liscor, likely for couriers or messengers.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A city to the north of Liscor that is a common destination for Humans.
A very tall Gnoll hunter whom Erin meets just inside Liscor's gates, carrying half of a magical deer.
A skill that likely increases a person's carrying capacity.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A magical bag with an interior space larger than its outside dimensions.
A dangerous type of spider creature that lives in nests.
The market that Selys told Erin about, where Erin hopes to find supplies.
A Gnoll guardsman in the barracks who confirms the blue-scaled Drake intentionally let Relc embarrass himself in front of Erin.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
The state on Earth where Erin is from.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A female Drake shopkeeper who kindly directs Erin to Lism's stall in the market.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
A class for merchants and those involved in commerce.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.