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19 entities connected through 62 interactions
Antinium that break from their programming, go mad, and violently attack everything around them.
A caste of Antinium focused on labor.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A specific group or type of Antinium to which Klbkch belongs.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An unnamed Antinium Worker who escorts Pawn.
The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An Antinium Worker of the chess club who gained individuality and took the name Bishop.