Narramapping...
Narramapping...
Also known as: Giant Insect, Ants, The Antinium, ant-people, insect people, Ant Man, ant-men, insect-folk, ant woman, ant people, overgrown bug, Ant, damn bug, Weird Ant, little ant-people, insects that walked on two feet, bug-person, Klbkch's people, bugs, True Antinium, Black Tide, bug-people, Worker
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
Members of this species are biologically incapable of weeping or blinking. Antinium are naturally gluten-intolerant; eating foods like pasta makes them lethargic and upsets their digestion. They possess a rounded shell, four arms, two antennae, and are built to withstand poison and tire less easily than other species. Described as having brown carapaces, waving antennae, four humanoid-like arms, and beetle shells. They have green blood and a hard exoskeleton, and their Worker caste fights methodically but clumsily. Soldier Antinium possess a hard black carapace and bleed thick green blood when severely injured.
A giant insect arrives at the open door of the inn at the end of the chapter and politely greets Erin, asking to come in.
Klbkch's species, which Relc pejoratively refers to as 'Ants' until corrected; Klbkch notes they have different sleeping requirements than Drakes.
Klbkch is noted as being an Antinium, making him a unique exception among the Drake guards.
Referred to informally as 'Weird Ant' by Relc, who also notes Klbkch is ugly even for his species.
Used to describe Klbkch as he prepares to fight with his many blades and consults his handbook.
Despite knowing Klbkch, Erin observes a complete absence of these insectoid people on the crowded streets of Liscor.
Erin notices a few insect-folk walking through the city, identifying them as Klbkch's people.
Klbkch clarifies to Erin that his insectoid species does not weep.
Klbkch's insectoid species; one is noted by Erin to be sweeping the street and watching the game while the crowd keeps their distance.
Klbkch is described as the Antinium when he smiles politely at Erin to defuse a situation.
Noted by Erin and Krshia as being naturally gluten-intolerant and having no need for padding.
Their physiology, resilience, and lack of individuality are described in detail.
Discussed regarding their history, integration into Liscor, and susceptibility to a strain of madness.
The insectoid species is explored through Klbkch's interactions with his Queen and the unnervingly synchronized, identical Workers.
The species Klbkch belongs to; he struggles with their lack of individuality and laments that the ones in Liscor are not 'True Antinium'.
The species whose strictly regimented society begins to crack due to the introduction of a recreational game.
The insectoid species is heavily featured, demonstrating their Hive mindset, immense physical variety, and the rare emergence of individuality.
The Antinium species' leveling habits, culture, and newly demonstrated hive mind capabilities are heavily discussed.
Read about in Ryoka's history book detailing their invasions and wars against the southern cities.
The Antinium are described as polite inn guests, and Selys later outlines their territory in the Hivelands and their historical role in defeating Az'kerash.
Erin compares the blank, bulbous eyes of the giant spider to the multi-faceted eyes of the Antinium.
Several Antinium Workers visit the inn, play chess, and demonstrate their species' natural building prowess by swiftly constructing an outhouse.
Krshia refers to Pawn as one of the strange Antinium guests that make up Erin's local tribe.
Krshia compares Erin's emotional fragility to the Antinium beneath their tough shells.
Antinium Workers play chess at the inn and later physically restrain Erin from following Ksmvr to the Hive, explaining the dangers of an Aberration.
When Workers enter the inn, their presence incites immediate hostility from the adventurers until the captains calm them down.
Revealed to lack [Dangersense] and rely on specialized combat castes like Soldiers.
The Antinium's lack of honor, total loyalty, and mysterious purpose for coming to the city are discussed by Pawn, Calruz, and Ceria.
Mentioned in the context of the historical Antinium Wars that Magnolia Reinhart fought in.
Antinium are encountered heading to the Wandering Inn to relax while their Queen works on a secret project.
The Worker caste undergoes a massive rebellion as they develop individuality, taking names and leaving the Hive to protect Erin, while Soldier Antinium hold the line in the city.
The species of the Workers, noted for their green blood and methodical fighting style.
The Workers give their lives to defend Erin at the inn, while the Soldiers in the city abandon their posts under Ksmvr's orders, only to wildly reverse course when the Queen returns.
The Hive suffers massive casualties, with hundreds of Soldiers and Workers dead; the survivors conduct a massive cremation outside the inn.
“Greetings. May we come in?”