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Also known as: Pawn of the Antinium, Clicking Worker, the Worker with a name, the individual known as Pawn, the one who made sounds, Speaking Worker
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
Pawn is an Antinium who suffers constant, indescribable pain from the places where his appendages have been severed.
Erin sits in the outhouse and reflects on how Pawn and the other Antinium helped build it.
Ksmvr thinks about having safely secured Pawn in the Hive and ponders his borderline disloyal thoughts.
Erin mentions that Pawn left for the city with other Workers and notes his increased confidence in chess.
Pawn encounters the adventurers on the road and explains that the Antinium are off-duty, waiting for the Queen to complete a secret task.
Pawn reflects on his missing limbs and his newfound individuality while sitting outside the inn. He defends the Antinium's loyalty to Calruz and ultimately lies to Erin, claiming he must return to the Hive to prevent them from coming after her.
Returns to the inn severely mutilated from torture by Ksmvr. He is comforted by Erin's chess games and singing, repeatedly insisting he is an individual and not an Aberration.
Pawn arrives at the inn at the end of the chapter, heavily mutilated and missing limbs, shocking the adventurers and Erin into silence.
Pawn plays chess with Erin, expresses feelings of uselessness, and is then abruptly arrested and injured by Ksmvr under suspicion of being an Aberration.
Pawn visits the inn to play chess, gets briefly attacked by the skeleton, and informs Erin about the Hive's new Prognugator. He and two other Workers efficiently construct an outhouse for the inn.
Pawn continues to lead the Antinium Workers to Erin's inn each evening to eat and play chess.
Pawn acts as the avatar for an Antinium hive mind during a series of chess matches, speaking with sudden clarity and pushing Erin to play at her absolute best.
Leads a group of Workers to offer standardized condolences to Erin, undergoes a traumatic emotional breakthrough into individuality, names himself Pawn, and plays chess with her.
Breaks rank to speak and request to watch the game, secretly accepts a stack of paper chess pieces, and triggers a class awakening as a [Tactician].
A worker that rhythmically clicks its mandibles, survives a monster attack, and is brought to the surface on a secret mission by Klbkch.
“I would like to be known as ‘Pawn.’ It is a fitting name for this individual.”
“I understand sorrow. I understand regret for the death of individual Klbkch and Worker. I was wrong. It was a sad thing. For Klbkch. For the Worker. Then death is sad. Then it is all…sad.”
“This one—I understand. This one has become I.”
“I do not understand. But—I am. And I too am sad.”
+110 more quotes →“If this one—is not—how are the many one? An individual cannot exist—the many are—how am I?”