Conjuring...
Conjuring...
13 entities connected through 14 interactions
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A specific group or type of Antinium to which Klbkch belongs.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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