Glossing...
24 entities connected through 37 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A species whose chieftain was defeated by Erin, earning her a bounty.
The local municipal law enforcement tasked with keeping order in cities.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A class for merchants and those involved in commerce.
A rank of Adventuring team.
A higher rank of Adventuring team.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
The military force of the city of Liscor.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A class skilled with spears.
A class associated with members of the city watch, held by Relc.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A standard labor class centered on woodworking.
A rare combat skill.
An independent city-state located near the High Passes.