Spoilershielding...
28 entities connected through 101 interactions
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A specific group or type of Antinium to which Klbkch belongs.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
An unnamed Antinium Worker who escorts Pawn.
A caste of Antinium focused on labor.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A general combat-oriented class.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
An undead creature Erin considers a real threat, unlike mundane corpses.
The resumption of hostilities between the Antinium and the continental powers.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A massive mountain range that bisects the continent of Izril.
The local municipal law enforcement tasked with keeping order in cities.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A vital and secretive Antinium ritual.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.