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Also known as: [Dangersense], [Skill – Dangersense obtained!]
A skill that alerts the user to nearby danger or powerful opponents.
Ceria's Dangersense triggered purely from the threat posed by the jars of Acid Flies that the Goblins were carrying. Relc relies on Dangersense to warn him of potential threats, though it did not alert him to the observing Gnolls since they meant him no harm.
Relc explains that this Skill makes his scales itch when he is in danger, noting that Pisces failed to trigger it.
Erin received this Skill upon reaching Level 10.
The Skill frequently warns Erin of hidden perils like the exploding trees and the false ground over the spider nest.
Garia notes she lacks this Skill, but still intuitively senses the brewing conflict around Ryoka.
Ceria mentions her [Dangersense] triggered when the Goblins wielded acid jars in the inn previously.
Relc's skill that warns of threats, which the Antinium lack.
Gerial mentions that his Dangersense failed to trigger when walking near the hidden Rock Crab.
Ceria's [Dangersense] Skill triggers just a moment before the undead launch a massive ambush from the crypt walls.
The skill alerts Ceria to an overwhelming, unearthly terror, prompting the party to flee just before Skinner attacks.
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