17 entities connected through 38 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A species of which Erin Solstice is a member.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An organization that deals with magical issues, such as teleportation spells.
A guild in Liscor, likely for couriers or messengers.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
Snake-like sentient beings associated with jungles and water regions (mentioned as part of Lizardfolk-associated regions).
A continent mentioned by Relc as a place where Lizardfolk live.
A type of flying reptilian creature, some of which can breathe fire.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A location from which high-quality healing potions are shipped.