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14 entities connected through 28 interactions
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A young guard at the gates of Celum who attempts to handle a Goblin threat report.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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An independent city-state located near the High Passes.
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A patient and relentlessly friendly human worker at the Remendia Runner's Guild who processes Ryoka's jobs.
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A class for merchants and those involved in commerce.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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The local municipal law enforcement tasked with keeping order in cities.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A large city thirty miles from Remendia with good inns and its own Runner's Guild.
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