Spinecracking...
Spinecracking...
36 entities connected through 160 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A species of which Erin Solstice is a member.
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A class of city guards.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A branch of magic dealing with the dead, considered dangerous and illegal.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A notorious Necromancer referenced as a potential threat by the Dragon.
A general class for any individual who practices magic.
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A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A skill that allows the user to create basic items.
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A famed academy of magic where Pisces studies.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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An organization that deals with magical issues, such as teleportation spells.
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A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A class for merchants and those involved in commerce.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A type of Runner who specializes in fast, short-distance deliveries within a city like Liscor.
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A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
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The market that Selys told Erin about, where Erin hopes to find supplies.
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