Conjuring...
Conjuring...
35 entities connected through 169 interactions
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A portly Drake merchant leading a caravan through the South.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A System class for those who buy and sell goods.
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Towering, predatory pale trees that sense movement and impale prey from beneath the ground.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A guild in Liscor, likely for couriers or messengers.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A large geographical region, possibly a continent.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A rival runner whom Ryoka suspects holds a grudge.
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The local municipal law enforcement tasked with keeping order in cities.
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A Level 22 Drake [Trader] known for forcing customers to buy multiple items.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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An independent city-state located near the High Passes.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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The Chieftain of the Silverfang tribe.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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A massive mountain range that bisects the continent of Izril.
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A Street Runner who acts as one of Persua's sidekicks.
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A newly discovered ancient dungeon near Liscor.
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The ruling human factions of the northern continent.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A city featuring a well-known Runner's Guild branch where Ryoka and Garia operate.
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A large city thirty miles from Remendia with good inns and its own Runner's Guild.
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A mercantile Skill that compels a target to stop and listen to the user's offer or statement.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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