Schemeplotting...
Schemeplotting...
Chapter 1.24
Relc and Klbkch visit the Wandering Inn and give Erin a comprehensive lesson on the region's history, politics, and dangers. They discuss devastating historical events like the Goblin Crusades and Antinium Wars, as well as local threats like the Bloodfields and a newly discovered undead-filled ruin near Liscor.
Relc and Klbkch visit the Wandering Inn, providing Erin Solstice with a much-needed lesson about the world's geography, history, and dangers.
The Guardsmen explain the true danger of the Goblin species. While small tribes and a local Goblin Chieftain are manageable, history has seen massive, apocalyptic Goblin Crusades led by a single Goblin King. These crusades devastated entire continents, barely stopping at First Landing in Terandria. Erin processes this terrifying information by comparing these massive armies to Earth's historical conquerors like the Mongols, Turks, or The Swiss.
The conversation shifts to the local geography around Liscor and the Floodplains of Liscor. To the south lie the Bloodfields, a deadly region saturated with past warfare and populated by carnivorous Blood Grass. To the east are the powerful Walled Cities of the Drakes, such as Oteslia. The group also discusses the devastating Antinium War, the current state of the Antinium Hivelands, and the labor-focused Worker caste that sustains the Hive.
Finally, the guards reveal a pressing local danger. A set of ancient ruins has been discovered near Liscor. These ruins are actively spawning dangerous undead, elevating the threat level for the Liscorian army and the Wandering Inn. Overwhelmed by the existence of strange creatures like the dinosaur bird, troublesome Winter Sprites, and impending undead threats, Erin invokes Murphy's Law, dreading the inevitable disasters to come.
Relc and Klbkch explain the apocalyptic history of the Goblin Crusades and the devastation caused by the Goblin King.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +58
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
aka the inn, Abandoned hilltop inn +27
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +13
The guards detail the deadly regional geography, including the carnivorous Blood Grass of the Bloodfields and the Drake Walled Cities like Oteslia.
Erin learns about the catastrophic global conflict known as the Antinium War and the current state of the Hivelands.
The guards reveal that an ancient dungeon of ruins near Liscor has been uncovered and is actively spawning undead.
Processing the overwhelming amount of dangerous worldbuilding, Erin relates her situation to Earth's history and invokes Murphy's Law.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
aka Guardsman Relc, Senior Guardsman Relc +9
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
aka little Goblin, small Goblin +17
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of which Erin Solstice is a member.
aka Humans, smooth skin +3
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +25
The military force of the city of Liscor.
aka the 4th Wing of the Liscorian Army, 4th Wing of the Liscorian Army +2
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
aka The Skills, leveling system +14
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
aka the Hive, home +8
The geographical region surrounding Liscor that periodically floods.
aka Floodplains, the Floodplains +1
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
aka crab rock-monster, giant rock crab +19
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
aka acid fly, glowing green flies +7
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
aka Krshia, The Gnoll shopkeeper +9
“Why not?”
“My fellow…Workers are not as used to dealing with other species as I. It would be imprudent to bother you with their presence.”
“Hey, if they’re like you, I wouldn’t mind it. And if they don’t want to talk to me, I can just serve them more flies.”
“I would not want to put you to any inconvenience.”
“Isn’t that what being an innkeeper is all about? Besides, I deal with Pisces. Come on. Bring a few of your friends, and I’ll serve you Acid Flies until you explode.”
“Yeah, what’s the worst that could happen?”
“Has no one here heard of Murphy’s Law?”
“What’s that?”
“Baking soda.”
“I know not what that is. I have many things which can be baked, but none of this ‘soda.’”
“How about baking powder? Everyone has baking powder!”
“What is this powder supposed to bake, Erin Solstice?”
“Cookies.”
“And what are these ‘cookies’?”
“Cookies. You know? Small, round, brown things?”
“Are you talking about cow leavings, Erin Solstice?”
“No!”
“How do you—this world doesn’t have cookies? How is that fair? How!?”
“…How about ice cream?”
“What is this ice—”
“Stupid worlds that don’t have ice cream. Stupid Gnolls who act nice and look at me like I’m insane. How does anyone live without ice cream and cookies?”
“What’s gotten into you?”
“Greetings, Miss Solstice. Is something wrong?”
“Goblins.”
“Goblins?”
“What, are they throwing rocks at you again? If you want, I could—um, scare them. But Goblins? Seriously? After you killed their Chieftain, what’s there to worry about?”
“How about a group of Goblins that can kill a giant rock-crab-thing in seconds?”
“It was the scariest thing I’ve seen. Some kind of raiding party swarmed over the crab and—”
“A raiding party?”
“Where, and how many? Come on, Klbkch. We can head them off—”
“No, no! There’s way too many of them. Besides, I don’t want you to kill them! That would be—”
“Look, if there’s a raiding party out there, we need to take care of it. I can ignore a few Goblins, but a few hundred of them roaming around? That’s a threat.”
“Exactly how many Goblins were in this group you observed, Miss Solstice?”
“Well—”
“Not more than forty, I guess.”
“Just what’s so funny?”
“A raiding party, she says! Hah!”
“I fear you were under a slight misapprehension, Miss Solstice.”
“Oh yeah?”
“Yeah!”
“That’s just the local tribe. Forty Goblins? Please. I could take out half of them without breaking a sweat. Between me and Klbkch, we could kill all of them—”
“Not that we would.”
“Despite their competency, a Goblin tribe is no threat to any but lone stragglers, Miss Solstice. On the other hand, a small raiding party is usually comprised of at least three hundred Goblins. Larger groups have been known to exceed a thousand individuals.”
“That’s not a raiding party. That’s an army.”
“Not if you’re a Goblin.”
“Yeah, like Klbkch said, a Goblin tribe isn’t dangerous. Maybe to you—but you killed their Chieftain, so I doubt they’d be brave enough to attack this place. Besides, if you lock the doors and windows, they’ll have a hard time getting in. But when Goblins start appearing in numbers? That’s when things get nasty.”
“How nasty?”
“Extremely. Although Goblins are considered a minor threat by most settlements of any size, when they do appear in numbers, they are fully capable of wiping out villages, cities, and even nations in the past.”
“Get out.”
“It is quite true, Miss Solstice.”
“I’ve heard stories of the Goblin Crusades. And witnessed one myself. The last time one occurred, multiple armies of Goblins rampaged throughout the north and sailed across to the Human continent, Terandria. There were at least a hundred thousand Goblins in each army, and their King had a million Goblins at his back when we pushed his forces out of the south. The Bloodfields.”
“Bastard. The north got him in the end. But it felt like you couldn’t see anything but smoke everywhere you looked. I heard the north was ash in some parts of it. They nearly took First Landing.”
“Bloodfields? What’s that?”
“Oh come on! You don’t know about…? Even if you’re foreign, the Bloodfields are famous! It used to be a battlefield. Well, it still is. Lots of armies fight there, and so much blood has been spilled that the entire place has changed. The entire area is full of Blood Grass. Very nasty. Drinks blood and eats people if they’re not careful. I fought there twice.”
“Oh.”
“Then…the Goblin tribe isn’t that dangerous?”
“Not to me or Klbkch. Just don’t walk into them, and you should be fine. Most people can outrun a tribe unless they get trapped anyways.”
“But they killed a Rock Crab!”
“Yeah, what’s that?”
“You know, that giant thing that hides under a rock? It goes clickclickclickclick—”
“Oh, that. Is that what you Humans call it? We just call them Hollowstone Deceivers. What’s a crab?”
“A creature that lives in the sea, I believe. The name is quite apt.”
“Whatever. It’s not that tough.”
“It’s not?”
“Oh, we’ve got a lot more freaky monsters living around here. Way more dangerous. They’re just all sleeping or somewhere else this time of year.”
“Or underground.”
“Yeah, or that.”
“I haven’t seen any of these other monsters. Just the dinosaur birds.”
“That is appropriate for the season. At this time of the year, the Floodplains contain few creatures besides the Goblins. Aside from grazing herds, most animals—”
“Herds? You guys have herds?”
“They are usually confined in villages to the north of Liscor. The city hosts many pigs, sheep, horses—”
“Delicious. They’re great if you eat them half-raw. Speaking of which, got any food?”
“Oh, right. Sorry.”
“Dinner will just be a few minutes while I warm everything up on the embers. Uh, what other creatures haven’t I seen yet?”
“What else? Um. What about Shield Spiders? They’re probably hiding in their tunnels right now, but they’re still around…watch where you step or you’ll fall into a nest.”
“Don’t worry. It’s not the right season for them. You’ll see a lot more wildlife around here when the new year begins. This is the quietest time of the year, actually. Once the rains start, you’ll see a ton of weird creatures, and then when it stops, all the animals that travel come here to graze. And in the winter, it gets really dangerous. There’s these things called Winter Sprites, which are a pain in the tail…”
“Wonderful. I bet everyone comes here to see all the monsters who want to suck your face off.”
“We used to get a lot of travel down south. But that all stopped when the damn Necromancer appeared.”
“Necromancer? You mean Pisces?”
“That weakling mage? No. I mean the bad Necromancer that nearly destroyed the city about ten years ago. Is the food ready yet?”
“Not yet. So that’s why you guys hate the undead?”
“I believe the Necromancer did not help public perception, but the undead have always been considered a threat, Miss Solstice. It is said that the three most dangerous things to Liscor are rain, the undead, and war.”
“I can see war, but why rain and the undead?”
“Bah. They’re the real threats. War? Huh. We don’t fear war. Our army fights in wars—far south of here! They send back loot, but no one attacks Liscor! We’re too far, and the Bloodfields are in the way.”
“That is true. Most residents of Liscor do not fear war. I personally deem this unwise given the volatile nature of conflict between nations on this continent.”
“Hah! Even if all the northern and southern cities burn, Liscor will never fall!”
“Can I at least have a drink? Blue fruit juice?”
“Oh, of course. Just a second.”
“—The certainty of Drakes in the impregnability of Liscor seems unwise. My people have brought up the need for increased vigilance to your governing body, but—”
“What’s the problem with the Watch, huh? You’re part of it. You know we can take care of any monsters that appear. And if an army does come here, so what? There’s only two ways into this valley. North and south. The mountains are practically impassable, and the Bloodfields guard the southern border. Even if an army comes through, the Floodplains will cut off any chance of siege. What don’t you get about that?”
“The north is still relatively unguarded. If the Humans were to unite under the Five Families—”
“Human cities?”
“There are Humans around here? Where?”
“To the north. Duh.”
“And? Um, what do the Human cities do?”
“Who knows? They’re Humans. We have an okay relationship with them. They don’t come over here and stomp on our tails, and we don’t eat them.”
“Oh. Um, uh, like I was saying to Klbkch, Liscor would never fall! Even if an army did attack from the north, we could just recall our army. Unless they could breach our walls in a week or less, the army would come running right back and smash them. See?”
“Is your army really that great?”
“The Liscorian army is famous. Don’t you know? We fight battles for other cities, and they pay us to kick our enemies to shreds. We field two thousand Drakes and a few hundred Gnolls at any given moment with officer classes. Those are just the officers. Now, we don’t have that many soldiers per officer—sometimes as low as two, but that’s Liscor strategy. When there’s a big battle coming, it’s as many as eighteen per officer. Now, I know that sounds like a small army to you, but their average Level is 17. How about that, then?”
“Um. It’s good?”
“Good? It’s great! The average level of soldiers in other armies is Level 8. Eight. They have low-level [Conscripts] or [Militia] who don’t see battles. Ours are veterans. Get it?”
“So the, uh, Liscorian army is twice as strong as other armies?”
“That is not entirely correct. Levels cannot replace tactics or numerical superiority, or equipment, for that matter. However, it is still a potent deterrent to larger forces. That allows the Liscorian army to fight as a mercenary force without prolonged engagements.”
“Exactly. Any army that runs up against ours knows that if things get serious, they’ll bleed for every soldier they bring down. That’s why we can earn so much money fighting abroad.”
“So are they here? In the city, I mean?”
“Nah. They’re almost always out on some campaign. The Liscorian army fights wherever. I think they were in the east, fighting near one of the Walled Cities. Oteslia, probably. They’re easy to siege.”
“So your army goes out and fights for money? Isn’t that dangerous if someone attacks here?”
“Exactly my point. If a stranger to our city can identify the weak spot so quickly, why is the populace so resistant to any suggestions regarding defense?”
“Like I said, Liscor’s got a lot of natural defenses. Besides, what army in their right minds would want to attack the one city with an Antinium Hive?”
“A what? An Antinium Hive? Is that unique?”
“This city. Liscor. It’s home to a bunch of Antinium—not the violent kind, the peaceful ones. But they live here, so that makes it a Hive. One of six in the world. The Black Tide, the Antinium from Rhir—we are the only city that allowed a Hive to be created. Because they helped fight off the Necromancer. ‘sprobably why no one wants to visit anymore. But hey, it makes us special. And the Ants do help a bit. Right, Klbkch?”
“We have a standing contract with the people of Liscor. In exchange for our presence, we provide services and goods to the city. It is a mutually beneficial arrangement.”
“Yeah, it was weird having the Antinium around, but it turned out to be a good idea.”
“Anyways, the bottom line is that the Ants defend the city if we’re ever attacked and help out with construction and other jobs. They send some of their people to work in jobs, like Klbkch here. And in return, we let them stay.”
“That doesn’t sound too fair. What’s in it for the Antinium?”
“No one kills them. You think the Hives would be allowed anywhere else? All five of the other ones are in the Hivelands, and we’d be at war with them if the Walled Cities thought they’d win. This is the only city where Drakes, Gnolls, and Antinium mix. It’s probably why we’re not in the middle of a third Antinium War. To everyone else, they’re the monsters who should be destroyed.”
“They seem pretty good to me. Although Klbkch is the only one I’ve ever met. But he doesn’t cause trouble or call Humans names or do anything bad. Unlike certain Drakes I could name.”
“Thank you, Miss Solstice.”
“Oh, the Ants are great. They’re quiet, they don’t get drunk, and they’re about as interesting as wood—until one of them goes crazy.”
“The strain of madness has not been eliminated from the current generation. We have reduced the average instance of insanity by 14% per year, but we must remain vigilant.”
“What? Fourteen…what? Can you explain that bit to me?”
“You can talk about the crazy Ants later. But right now…food?”
“Oh, fine.”
“Sorry it took so long. I wanted to tell you guys about the Goblins, so I forgot to heat stuff up.”
“No problem, no problem. Just put it here and all is forgiven. And oh yeah, we’ve got news too!”
“Ooh, is that soup? And bread? And pasta! That’s a lot of food!”
“Yeah, well, I was celebrating earlier. I cooked up a lot by accident.”
“Celebrathing? Celebrathing whu?”
“Oh, you know. Not dying.”
“’S good! Good to celebrath!”
“I would like a bowl of soup too, if it would not trouble you, Miss Solstice.”
“Wait a minute. Is soup another one of those things Antinium can’t eat?”
“I assure you, soup is completely palatable to my kind.”
“Okay, but I’m still mad about the pasta thing. So tell me—and I hope to god this is true or I’ll be really upset. Tell me, do the Antinium eat bugs or worms or stuff like that?”
“I would not like to offend your sensibilities with a description of my diet, Miss Solstice—”
“Offend away, by all means.”
“My kind is fully capable of digesting most dishes eaten by humanoids. However, it is true that if offered we will eat creatures Humans and Drakes deem unsavory. We do not tend to consume such meals in public—”
“Right, no problem! Just wait here!”
“Whath tha?”
“I am not sure that would be too…wise.”
“These are—well, they’re these flying acid bugs that I found. I wasn’t sure if you’d want it, Klbkch, but I thought it was worth a try and—”
“Looksh good.”
“Um, can I have a bowl too, Erin?”
“You want some? Oh, uh, do lizards—”
“—Drakes like bugs?”
“Not as much as this guy, but I wouldn’t mind trying some. I’ve eaten worse on campaign.”
“Ooh, nice and crunchy! I didn’t know you could eat these things. How’d you manage to get rid of all the acid?”
“It’s a long story. It involves blood and—actually, I’d rather hear your news. What is it?”
“Right, oh yeah. It’s terrible news! Guess what? Some idiot found a bunch of ruins to the northeast of the city, and it’s apparently some ancient dungeon! Now, every adventurer in miles is coming here to explore it!”
“Is that a bad thing? I thought finding old ruins and exploring them is what adventurers do. It’s what happens in all the games I, uh—well, it’s what adventurers do, right? Doesn’t Liscor have an Adventurer’s Guild?”
“Yeah, but they don’t have many members. Not many idiots in our city bother becoming adventurers since there’s not much to do around here. If you want to fight, you join the army or the Watch. It’s Humans who are the stupid—um…uh…”
“You don’t like adventurers, is that what I’m hearing? Why? Don’t they kill monsters?”
“Yeah, and they cause trouble. They pick fights when they’re drunk, they run away from tough monsters, and they’re rude to guardsmen.”
“Adventurers. I hate them so much.”
“Another serving, if you please, Miss Solstice. It is true such sites bring increased commerce to our city, but the negative effects of so many adventurers cannot be discounted.”
“Okay, so this is big news. But why are they all coming here? Are these ruins that amazing?”
“Well, that’s the thing. No one knows what’s in those ruins. It could be nothing, but it also could be a ton of magical artifacts and treasure. It’s that big of a dungeon, apparently. Most ruins, well, they’re already explored or too dangerous to dive further into. A new spot like this is going to bring hundreds of idiots into Liscor, and guess who gets to watch them to make sure they don’t cause trouble?”
“You?”
“Exactly! It’s a pain in the tail, and we’re busy enough as it is. Now’s usually the time when we hire new recruits, so we’re going to be understaffed and working overtime.”
“It is a troublesome predicament.”
“Naturally, the influx of adventuring parties leads to more trouble. However, it will also bring in needed trade and many merchants who seek to do business. Thus, while guardsmen such as Relc and myself find the situation hard to manage, the city is far more positive about these findings. Also, may I trouble you for another plate?”
“I just refilled that. You really like those flies, don’t you?”
“It is…surprising. I had not known the Acid Flies of this region were so…tasty. Until this moment, I had never attempted to consume one.”
“Yeah, I’ve never seen you eat like that, Klb! You’re eating like one of those pigs! Or a Gnoll!”
“Well, if you like it so much, I guess I’m in business!”
“I had no idea it would be such a huge hit. It almost makes everything I had to do to get these buggers worth it. Almost.”
“Was it difficult?”
“Very. But hey, if I’m the only one who can catch these suckers, I can actually attract some customers! Klbkch, would you mind telling some of your friends about my inn? I’d love to have some more business.”
“Do you mean for me to bring others of my kind, Miss Solstice?”
“Yeah. Why not? If you liked the flies so much, I’m sure your friends would love them too. I’ve got a good system for harvesting them too—make them explode before you start carrying the glass jars around.”