Schemeplotting...
Schemeplotting...
Chapter 1.25
Klbkch brings a group of Antinium Workers to The Wandering Inn to learn chess, discovering that one Worker has been secretly practicing. Olesm Swifttail joins the matches, leading to a long night of strategy that results in Olesm, Rags, and the speaking Worker all leveling up in the [Tactician] class.
Facing pressure from the Grand Queen and aware of the influence of figures like Xrn and Wrymvr, Klbkch seeks to demonstrate the value of the Free Antinium. He departs The Hive with a group of twelve Antinium Workers and journeys to The Wandering Inn to engage in chess.
Upon arriving at the inn, the group prepares for a long session of strategic learning. The ragged Goblin who frequents the inn is officially given the nickname "Rags." Klbkch is surprised when a Speaking Worker addresses him by his formal title, Prognugator, and demonstrates that it has been secretly practicing chess on its own.
Olesm Swifttail arrives at the inn and is quickly drawn into the matches. The evening devolves into an intense marathon of Lightning Chess. The players test various strategies against one another, employing tactics like the King's Pawn Opening and the Baltic Opening. Olesm finds himself surprisingly challenged by the tactical minds of Klbkch, Rags, and the Speaking Worker.
The rigorous mental exercise yields significant rewards by the end of the night. Rags officially obtains the [Tactician] class and immediately reaches Level 2. The Speaking Worker achieves the same feat, gaining the [Tactician] class at Level 2 and proving its capacity for independent tactical thought. Finally, Olesm Swifttail successfully levels up his own [Tactician] class, unlocking the skills [Risk Calculation] and [Group: Erratic Maneuvering].
Feeling pressure from the Grand Queen, Klbkch takes twelve Antinium Workers from The Hive and travels to The Wandering Inn.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
aka Senior Guardsman Klbkch, ant-man +31
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
aka Ragged Goblin, Littlest Goblin +16
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
aka The Olesm, the Drake +6
Olesm Swifttail joins Klbkch, Rags, and the Speaking Worker for a long evening of Lightning Chess.
Following the intensive games, Olesm, Rags, and the Speaking Worker all gain levels in the Tactician class.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
aka Pawn of the Antinium, the clicking Worker +5
A class focused on running inns, hospitality, and tending to guests and establishments.
aka [Innkeeper], Innkeeper (class) +6
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
aka the Hive, home +10
A System skill likely enhancing the user's ability to assess dangers and probabilities.
aka [Skill – Risk Calculation obtained!]
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A specific group or type of Antinium to which Klbkch belongs.
aka The Antinium, the Hive +3
A System skill that allows a Tactician to coordinate unpredictable group movements.
aka [Skill – Group: Erratic Maneuvering obtained!]
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
aka The Council, Council +1
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
aka acid fly, glowing green flies +7
A foundational chess opening where the King's pawn is moved forward two spaces.
A speed-based variant of chess.
A chess opening involving an early knight maneuver.
A class associated with members of the city watch, held by Relc.
aka [Guardsman], [Guards] +4
The local municipal law enforcement tasked with keeping order in cities.
aka The Watch, the guard +27
“Give me five—ten minutes, and I’ll have all you can eat. I just need to put on another pot. And make some soup. But I’ve got bread!”
“I played you two against each other. It’s the oldest trick in the book—I once heard of a guy who tried it against two Grandmasters and failed. I always wanted to do it just once.”
“…Would you like to play a game after this, by any chance?”
“Both, I believe. Um, how shall I put this?”
“Hm. In that case, I’ll move…um, I believe that’s Pawn to D4.”
“But I wouldn’t want to take you away from your work. Perhaps another time.”
“Then go. But there is one more thing I ask of you.”
“This Worker would not presume to…play.”
“Ahem. These flies…how do they taste?”
+184 more quotes →“You can eat this while I get more food, okay?”