Storystudying...
Storystudying...
Chapter 1.34
In the aftermath of Klbkch's death, the Watch halts patrols near Erin's inn, and a grieving Relc avoids her in Liscor's marketplace. Erin learns more about the continent of Izril, including the history of the Necromancer Az'kerash, while Liscor fills with adventurers drawn to a newly discovered underground dungeon. Meanwhile, Pisces receives a strange magical message and abruptly flees the inn.
Life in Liscor and at the wandering inn shifts as the community deals with the consequences of Klbkch's recent death. Following the tragedy, the Captain decides to cease all Watch patrols around Erin Solstice's inn. The emotional toll is particularly evident on Relc, who nearly starts a brawl with unruly adventurers in the Liscor marketplace. However, the moment he spots Erin, he freezes and immediately walks away, actively avoiding her.
During her time in the city, Erin gathers significant information about the continent of Izril and its history. She learns about the Gnoll Tribes and the legendary Drake hero Zel Shivertail, who is famous for defeating the infamous Necromancer Az'kerash after the fall of the Terandrian nation of Silvaria. While discussing magic, Erin also makes confusing references to fictional characters from Earth, like Harry Potter and Draco.
Back at the inn, Pisces experiences a sudden disruption. He receives a highly complex and painful-to-look-at magical message, which prompts the Necromancer to abruptly flee the premises.
Meanwhile, Liscor itself is undergoing changes as the Adventurer's Guild manages an influx of mercenaries and adventurers. This sudden population boom and heightened activity in the city is driven by the discovery of massive "new ruins," a newly uncovered underground dungeon near Liscor.
The Captain decides to cease all Watch patrols around Erin's inn following Klbkch's death.
Relc nearly fights some unruly adventurers in the marketplace but freezes and walks away immediately upon seeing Erin.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
aka Erin, the traveller +64
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
aka the mage, Mister Mage +35
Erin discovers key historical facts about Izril, including Az'kerash's destruction of Silvaria and his subsequent defeat by Zel Shivertail.
Pisces receives a highly complex and painful-to-look-at magical message, causing him to abruptly flee the inn.
A massive, newly discovered underground dungeon near Liscor begins attracting a large number of adventurers and mercenaries.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
aka the female receptionist, the she-Drake +14
A notorious Necromancer referenced as a potential threat by the Dragon.
aka The Necromancer of Terandria, the Necromancer of Terandria +13
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
aka Krshia, The Gnoll shopkeeper +13
A large geographical region, possibly a continent.
aka the north, the south +2
The local municipal law enforcement tasked with keeping order in cities.
aka The Watch, the guard +27
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +28
An organization that records and combats monstrous threats.
aka Guild, Adventurer's Guilds +3
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
aka Guardsman Relc, Senior Guardsman Relc +13
A branch of magic dealing with the dead, considered dangerous and illegal.
aka [Necromancer], [Necromancers] +4
A class associated with members of the city watch, held by Relc.
aka [Guardsman], [Guards] +4
The lowest caste of the Antinium, bred purely for manual labor and simple tasks.
aka Workers
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
aka Ragged Goblin, Littlest Goblin +16
A skill learned by Erin Solstice after a deeply emotional chess match.
aka [Skill – Immortal Moment learned.], [Immortal Moment]
A newly discovered ancient dungeon near Liscor.
aka ancient dungeon, the Ruins +13
A Skill obtained by Erin upon reaching Level 10 as an Innkeeper.
aka [Skill – Alcohol Brewing obtained!], [Alcohol Brewing]
A general class for any individual who practices magic.
aka [Mage], [Mages] +3
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
aka Pawn of the Antinium, the clicking Worker +5
“I’ll be fine, I promise, Selys. What’s the worst that could happen?”
“Let me put it another way, Mistress Solstice. In words you may find easier to understand. Monsters, strong. You, weak. Regardless of your level, you have only the [Innkeeper] class, which has few Skills meant for fighting or survival.”
“But, uh, can’t you teach me a bit of magic? I’d love to learn. I think mages are cool. I was a big fan of Harry Potter growing up, although Draco was sort of cute too—”
“I can fight. I’ve got, uh, [Bar Fighting] as a Skill, you know. I can totally crack someone over the head with a chair.”
“I am, as always, reliant upon your good graces and tolerant nature, good Mistress Solstice. Rest assured, I will pay off my debts in due time as soon as I acquire the necessary funds.”
“Here, let me show you. The name of the continent we’re living on is Issrysil, according to my people—but no one says that. Everyone calls it Izril. It looks…like this.”
“And here’s Liscor. See, we’re the only way through the High Passes. Technically, there’s a route through the mountain range over here…but it’s infested with monsters. And of course the coastal routes to the east and west.”
“That is the creepiest thought I’ve ever heard of. All of you mages are perverts, I swear.”
“And Antinium, but only in the Hivelands. Right along the northwestern coast below the High Passes, see? There are other species, but there are only three—four, I guess—in Izril.”
+161 more quotes →“Most, ah, impressive. However, I doubt your prowess with a wooden chair would deter anything but the average Goblin. Most creatures are a tad studier than that, I fear.”