Bookworming...
Bookworming...
Chapter 1.34
In the aftermath of Klbkch's death, the Watch halts patrols near Erin's inn, and a grieving Relc avoids her in Liscor's marketplace. Erin learns more about the continent of Izril, including the history of the Necromancer Az'kerash, while Liscor fills with adventurers drawn to a newly discovered underground dungeon. Meanwhile, Pisces receives a strange magical message and abruptly flees the inn.
Life in Liscor and at the wandering inn shifts as the community deals with the consequences of Klbkch's recent death. Following the tragedy, the Captain decides to cease all Watch patrols around Erin Solstice's inn. The emotional toll is particularly evident on Relc, who nearly starts a brawl with unruly adventurers in the Liscor marketplace. However, the moment he spots Erin, he freezes and immediately walks away, actively avoiding her.
During her time in the city, Erin gathers significant information about the continent of Izril and its history. She learns about the Gnoll Tribes and the legendary Drake hero Zel Shivertail, who is famous for defeating the infamous Necromancer Az'kerash after the fall of the Terandrian nation of Silvaria. While discussing magic, Erin also makes confusing references to fictional characters from Earth, like Harry Potter and Draco.
Back at the inn, Pisces experiences a sudden disruption. He receives a highly complex and painful-to-look-at magical message, which prompts the Necromancer to abruptly flee the premises.
Meanwhile, Liscor itself is undergoing changes as the Adventurer's Guild manages an influx of mercenaries and adventurers. This sudden population boom and heightened activity in the city is driven by the discovery of massive "new ruins," a newly uncovered underground dungeon near Liscor.
The Captain decides to cease all Watch patrols around Erin's inn following Klbkch's death.
Relc nearly fights some unruly adventurers in the marketplace but freezes and walks away immediately upon seeing Erin.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
aka the mage, Mister Mage +30
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
aka the female receptionist, the she-Drake +10
Erin discovers key historical facts about Izril, including Az'kerash's destruction of Silvaria and his subsequent defeat by Zel Shivertail.
Pisces receives a highly complex and painful-to-look-at magical message, causing him to abruptly flee the inn.
A massive, newly discovered underground dungeon near Liscor begins attracting a large number of adventurers and mercenaries.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +58
A general class for any individual who practices magic.
aka [Mage], [Mages] +2
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
aka Worker, the clicking Worker +5
A notorious Necromancer referenced as a potential threat by the Dragon.
aka The Necromancer of Terandria, the Necromancer of Terandria +4
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
aka Krshia, The Gnoll shopkeeper +9
A large geographical region, possibly a continent.
aka the north, the south +1
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +13
An organization that records and combats monstrous threats.
aka Guild, Adventurer's Guilds +3
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
aka Guardsman Relc, Senior Guardsman Relc +9
The local guarding and policing force of Celum.
aka The Watch, the guard +5
A class associated with members of the city watch, held by Relc.
aka [Guardsman], [Guards] +2
A branch of magic dealing with the dead, considered dangerous and illegal.
aka [Necromancer], [Necromancers] +4
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of which Erin Solstice is a member.
aka Humans, smooth skin +3
A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
aka the blue Drake, the other guardsman +5
A massive, newly discovered underground dungeon near Liscor.
aka underground complex, dungeon
The lowest caste of the Antinium, bred purely for manual labor and simple tasks.
aka Workers
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +25
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
aka the small Goblin, the ragged Goblin +5
A skill learned by Erin Solstice after a deeply emotional chess match.
aka [Skill – Immortal Moment learned.], [Immortal Moment]
A Skill obtained by Erin upon reaching Level 10 as an Innkeeper.
aka [Skill – Alcohol Brewing obtained!], [Alcohol Brewing]
“Oh?”
“It’s called [Immortal Moment]. I have no idea what it does.”
“Do you know how much money you owe me for all these meals?”
“Hm.”
“I am, as always, reliant upon your good graces and tolerant nature, good Mistress Solstice. Rest assured, I will pay off my debts in due time as soon as I acquire the necessary funds.”
“You keep saying that, but do you actually have any money on you?”
“What is money but a concept? If you are referring to the notion of money, I am indeed wealthy in—”
“Coins. Do you have them?”
“Not as such, no.”
“I know you study magic all day, but would it kill you to get a job? Then you could pay for food instead of mooching it off me. And you could pay for someone to wash your robe, too!”
“I fail to see your point.”
“Your clothes. Are filthy.”
“Do they emit any kind of unsavory smell?”
“…No.”
“Then once again, magic has eliminated another tiresome chore. As to your point about employment, I remind you that I am banned from entering Liscor due to my magical inclinations.”
“And because you stole food and money from people by pretending to be a monster.”
“That too, I suppose. Regardless, it behooves me to stay away from the Watch. Even this far from the city, I must occasionally evade their tiresome patrols.”
“Well, you won’t have to do that much longer.”
“What do you mean?”
“Oh, they’re not going to patrol around the inn any longer. After—after Klbkch—anyways, the stupid Captain said she’s not going patrol this area. And Relc doesn’t hang out here now, so I guess you don’t have to worry about the Watch.”
“They aren’t patrolling this region any longer?”
“That’s what I said.”
“That would be…problematic.”
“Oh? Why’s that?”
“The local fauna and flora of the area around Liscor are not the most deadly, considering the extreme variance of some death zones around the world, but there are several notable monster types that do pose a serious threat, even to me.”
“Even a great and glorious mage like you?”
“Let us just say that several of the species around here deter adventurers from pursuing their trade. Not that Drakes and Gnolls tend towards adventuring as much in any case. But without the Watch to keep local populations down, it will become hazardous quite quickly. I would suggest you hire some form of protection before this occurs.”
“What, like a bodyguard? I don’t have the money for that.”
“I was referring to thugs with weapons aptly known as ‘bouncers’ or the more mundane [Mercenary] classes, but you do raise a good point. I doubt many would be willing to travel this far to offer protection—and even if they did, their prices would be quite exorbitant.”
“That’s what I just said.”
“Yes, well, regardless, some form of personal defense would be highly advisable.”
“I can fight. I’ve got, uh, [Bar Fighting] as a Skill, you know. I can totally crack someone over the head with a chair.”
“Most, ah, impressive. However, I doubt your prowess with a wooden chair would deter anything but the average Goblin. Most creatures are a tad studier than that, I fear.”
“Let me put it another way, Mistress Solstice. In words you may find easier to understand. Monsters, strong. You, weak. Regardless of your level, you have only the [Innkeeper] class, which has few Skills meant for fighting or survival.”
“I’m not completely helpless, you know.”
“I never said that you were. But fighting is far different from self-defense.”
“By the way, I learned a new Skill after the—the game.”
“I have not ever heard of such a Skill in any of the directories I have read during my time as a student. Nor have I heard of such a Skill at any point in my life. Have you found out what it does?”
“Nope.”
“It sounds like quite a useless Skill, to be honest.”
“That’s what I thought, too. But do you know if it has anything to do with chess? That’s probably where I learned it from.”
“It is possible, although Skills that focus on one task are generally easier to understand from their name. It is more likely that this is some kind of ability you gained during the course of the game. But as to what that might be or how such a Skill could be used—”
“Do you not have any ale? Or at least if you must serve drinks, would you do the courtesy of bringing out the Amentus beverage?”
“People who pay their tabs get blue juice. And as for alcohol—I’m underage, you idiot. I’m only 20.”
“Underage of what, precisely?”
“The drinking age of cou—”
“…Nevermind. Okay, yeah, I could buy alcohol, but it’s expensive.”
“And customary for an inn.”
“I do have [Alcohol Brewing] as a Skill. I guess I could…make alcohol?”
“Ah. I see having a Skill replaces the need for hops, barrels, the fermentation process, yeast, and of course the grain needed for such a beverage. Do show me how you make ‘alcohol,’ and let me know when you’ve decided on what type of ‘alcohol’ you would like to create. I would especially love to know if it’s a rum, beer, whiskey, mead, or if it is in fact a consumable alcohol at all.”
“I can make wine too. Wine is easier.”
“I trust your expert opinion, of course. But may I recommend testing your drink out on the Goblins or perhaps the Antinium before serving it with your meals?”
“Mistress Solstice, please keep your guest away from me. Elsewise, I may be forced to use magic to remedy the problem myself.”
“You’ll do no such thing if you want to eat here again. Stop bullying the Goblin, and stop insulting them while you’re at it. Besides, she’d probably beat you in a fight.”
“I doubt that.”
“I get that the Workers and Goblins travel in groups and run away from monsters, but how do you survive out here by yourself?”
“Any decent [Mage] has a number of spells to avoid detection. [Invisibility] is one of my fortes, for instance.”
“Oh. Right. I forgot you could do that. You know a lot of spells, huh?”
“I am quite adept in a number of magical fields. But yes, [Invisibility] is a 4th Tier spell I have acquired after much practice and study. It is useful in almost every situation.”
“Like for what? Spying on people? Hey—you haven’t ever come in here while you’re invisible, have you? Because if you have…”
“Perish the thought. I do have standards to adhere to, and besides which, you are aware that most [Mages] use the [Farsight] and [Scrying] spells to gaze with impunity on anyone they like, are you not?”
“What?”
“Is it so surprising? Most upper-class dwellings and bath houses have spells to prevent such unwanted attention. But fear not—there are no Human [Mages] in the area besides myself, and I suspect any Drake [Mages], if any competent individuals in Liscor, would prefer their own species to gaze upon.”
“That is the creepiest thought I’ve ever heard of. All of you mages are perverts, I swear.”
“Magic is a sacred art, Miss Solstice. If a few use it to untoward ends, that is a small consequence that cannot be avoided. But to all others who pursue magic, the benefits are enormous. For instance, I do not have to worry about monster attacks even should the Watch give up patrols in this area entirely.”
“So you’re Mister Powerful, huh?”
“You saw my effectiveness against the Acid Flies, did you not?”
“Oh. Yeah. You were pretty cool then. Um, thanks again.”
“Why don’t you teach me magic, then? I’ll get rid of your tab if you do.”
“Teach you. Magic? Good Mistress—”
“Erin, then. You do realize that magic is not as simple as waving a wand about and chanting words, don’t you? Becoming a [Mage] such as myself requires years—sometimes decades of intensive study.”
“I know.”
“But, uh, can’t you teach me a bit of magic? I’d love to learn. I think mages are cool. I was a big fan of Harry Potter growing up, although Draco was sort of cute too—”
“…Who?”
“Never mind. Forget that. But will you teach me something? It doesn’t even have to be a lot. I just want to learn about magic.”
“And you would forget my tab?”
“I’ll forget your tab and I’ll start buying alcohol.”
“Very well then. Let us begin with the Mage’s Test. Observe.”
“This is the basic test for determining aptitude. I am drawing—”
“What was that? Get it off!”
“What is that?”
“It’s a messaging spell, but I haven’t seen one like that since—”
“Why would—no. Wait. I must read this. I, ah, will be going now. Thank you for the meal.”
“No—problem.”
“—Regardless of your feelings, you should still hire some sort of protection. The more aggressive types of monsters and wildlife will soon return to this area.”
“Look Erin, I know you want to stay in your inn, but it’s not safe. At least hire one of the low-level adventurers. They’re not that strong, but I could get you a good deal. Maybe we could call it a perpetual extermination request. Then the Guild would pay some of the costs.”
“I don’t see why I need protection, Selys. I haven’t seen any monsters lately, not even the Rock Crabs. The only things I see are those weird dino-birds in the sky and Rags and the Goblins.”
“Those are bad enough. But you haven’t seen the really bad monsters because the Watch keeps them away! Look Erin, I don’t want to hear you’ve been eaten or munched up into little bits one day.”
“Lovely image.”
“Thanks. But the Watch is here for our protection. If they’re not guarding you—”
“What’s that all about?”
“Out of the way!”
“Adventurers.”
“Stop!”
“They must have gotten into a fight with the Watch. There will be trouble over this.”
“Is he going to arrest them?”
“I hope not. Adventurers and the Watch don’t get along. If he does, there will be trouble. Well, there’s already going to be trouble at the Guild, but an arrest would really make things worse.”
“Well, that was lucky. It’s a good thing he decided not to do anything. I’d hate to see a fight break out in the market, especially since we’re not done shopping. Good thing seeing you calmed him down, right, Erin? Erin…?”
“Oh. Um. Sorry. I didn’t mean—let’s—let’s go.”
“Here. Have a cup of this.”
“Sorry about that.”
“…It’s fine. I just—I guess Relc wasn’t expecting to see me. He looked angry.”
“Well, yes.”
“Uh, are there other kinds of people like you? What about Lizardfolk?”
“I guess it was another incident with the adventurers. I didn’t recognize them from the Guild, so they must be from further south. And the ones we’ve been getting lately, well, they don’t like to obey the laws as much, so we’ve been getting a lot of complaints at the Adventurer’s Guild.”
“Mm.”
“They were all Drakes. Aren’t there Gnoll adventurers too?”
“Oh, a few. But that was probably an all-Drake team. Gnolls—well, Gnolls don’t like working with other species as much. And not as many become adventurers, so we haven’t been getting as many.”
“What about Humans? Aren’t any of them adventurers?”
“Lots. Most, in fact. But this group is from down south. Past the Bloodfields. They must have risked the journey—it’s not too dangerous if you go wide around it—in hopes of finding worth in the north. Rare, but it happens. But they’re from the south.”
“…Right?”
“They’re from down south, so they’re all Drakes or Gnolls.”
“Right, right. Because all Drakes live in the south…?”
“…Erin. Do you not know the local geography?”
“Um, no.”
“You really need to pay more attention. Wait here for a second.”
“Do you know anything about this continent?”
“I know we’re on a continent. How’s that?”
“Sorry, sorry! I forgot how soft you Humans are! Sorry!”
“It’s okay.”
“Here, let me show you. The name of the continent we’re living on is Issrysil, according to my people—but no one says that. Everyone calls it Izril. It looks…like this.”
“Okay, this is roughly where all you Humans live. See? The entire northern part of the continent except where the mountains start. From here…to…here.”
“And here’s Liscor. See, we’re the only way through the High Passes. Technically, there’s a route through the mountain range over here…but it’s infested with monsters. And of course the coastal routes to the east and west.”
“These High Passes aren’t safe?”
“Not even for high-level adventurers. Nasty creatures live around there—they make the local monsters look harmless by comparison.”
“Oh. But if all the Humans live in the north, what about the south? Are they all…Gnolls and Drakes?”
“And Antinium, but only in the Hivelands. Right along the northwestern coast below the High Passes, see? There are other species, but there are only three—four, I guess—in Izril.”
“Here are the five known Antinium colonies outside of Liscor. Past this point is their territory. The Hivelands.”
“Bad news. Got it. Didn’t I hear Liscor’s got an army? Relc…Relc said that. Is there lots of war?”
“There’s always some fight between the Drake cities. Or with a Gnoll tribe. We’re not Baleros, but—right. You don’t know Liscor has an army. They don’t come home often. They’re mercenaries, technically. Always being hired by one of the cities or alliances that pop up. And there are a lot of them.”
“Okay, it gets a bit complex, but the big groups are the Walled Cities over here, the Gnoll Tribes of the plains, and the independent ports and cities in this area. Most of the inhabitants are Drakes, it’s true, but there are other species. For instance, nearly a third of the population down there are Gnolls. We have a few hundred Humans here and there…sometimes String-People or even Centaurs, Selphids, or other folk, but they’re just individuals rather than a community. Mostly in the Walled Cities.”
“What about Beastkin? I keep hearing that they live around here, but I’ve never seen one. Unless they look exactly like Gnolls. Where do they live?”
“Not really anywhere. I guess you might find more of them among the Gnoll Tribes—but they don’t belong there either. They come from another continent further to the west, Baleros, but they’re peaceful and easy to work with. We’ve got one total in all of Liscor. Hawk the Hare, our Courier.”
“No lizards. We wouldn’t tolerate their kind in cities anyways.”
“Well, does that make sense?”
“Yeah, I think so. You explained it all well, but the map is making my eyes hurt.”
“Hey! What’s wrong with my map?”
“…Oh.”
“Most of the new adventurers are coming from Pallass but it’s taking a while given how far they’re coming. I bet we’ll get a lot more and probably even some Human ones, but not for a few more days at least. Anyways, the reason all the adventurers are here is because of those new ruins. Didn’t you hear about them? Apparently, it’s some kind of underground complex—a huge one! They uncovered it a few days ago. Some [Shepherd] was walking with a herd and saw an opening in the hillside. It might be a dungeon.”
“Oh yeah. That’s a big deal, isn’t it?”
“It’s huge. We’re getting a huge amount of merchants, adventurers, and business because of it. But of course that means more trouble when they get into fights with the Antinium or break the law. I hear the Watch is working overtime, and now that Klbkch is—”
“Um, what I mean is that without—without enough guardsmen—”
“I get it.”
“So, there’s going to be a lot of adventurers? I might finally get some business in my inn.”
“Only if you can protect it. Like I was saying, Erin—”
“I need protection. Got it.”
“It’s so weird. I guess I just got used to the inn and the local area, y’know? I haven’t seen any monsters, so I just can’t get worried.”
“Well, you are in a place that used to have quite a few villages.”
“They all got abandoned or destroyed over time, especially after the Necromancer.”
“Pisces?”
“Who? No, not that Human. The Necromancer. From Terandria? The end of Silvaria? Az’kerash? Come on, Erin. Practically every Human north of us knows about him. He was from a while back and—well, we lost a lot of the area around Liscor. He destroyed entire Terandrian nations, but here, at Liscor, he met his end. The Antinium and Zel Shivertail brought him down, and that’s how the Free Hive was allowed into the city.”
“A lot of people died in his undead attacks and the Second Antinium War, hence all the abandoned places. The place you’re in is pretty safe. But if you go a few miles in any direction, you can find a lot of strange stuff.”
“Really? I guess I’ve never…huh. You know, I’ve never really gone exploring. I mean, aside from finding the inn and a few other spots, I didn’t really go anywhere else. I started repairing the inn and…yeah, I didn’t ever really go any further.”
“Good thing you didn’t. Some of those places are pretty dangerous. I mean, not now, obviously, since it’s not the right season and the Watch was keeping them clear, but I’ve heard stories.”
“Like what?”
“Oh, you know the adventurers. They always talk about treasure and finding magical artifacts in caves and so on. But the ones around here are always poor, so I wouldn’t pay attention if I were you. Most slither on back to the city before they get much further than your inn, anyways. They’re all low-level, which is why none of them have dared enter the ruins yet. They’re waiting for the stronger adventurers to clear the way before they flood in.”
“So what you’re saying is that there’s a lot of unexplored land out there?”
“If you stray from the roads, I guess. But who’d risk exploring out there?”
“Erin…”
“What?”
“No! It’s too dangerous! Don’t be stupid!”
“I just want to see what’s around the inn. I won’t go far. And I’ll run away if I see anything.”
“No. I won’t let you go alone.”
“Oh come on. I’ll be careful. I’ll only walk a few miles in every direction, okay? But I really don’t know what’s around the inn. I just want to explore a little.”
“Erin—”
“I’ll be fine, I promise, Selys. What’s the worst that could happen?”
“You’re going to get yourself hurt! Or killed!”
“There’s nothing out there that can hur—catch me.”
“We were just talking about you needing someone to protect you! Without Relc and Klbkch—Erin, remember the Goblins? And there are far worse things out there! Believe me, I work with adventurers. I know.”
“Nothing’s going to bother going after a lone Human in an inn in the middle of nowhere, I’m sure.”
“Why do you keep on doing that?”