Narramapping...
Narramapping...
Chapter 1.60
Skinner breaches Liscor's defenses by paralyzing the guards with fear magic, sparking a massive battle in the city streets. Facing heavy resistance from Relc and the Watch, Skinner retreats and directs his forces toward The Wandering Inn, where Erin's Antinium friends gain individuality while defending her from an Aberration Worker.
Skinner launches a devastating assault on Liscor by casting a powerful [Terror] spell that magically paralyzes the Watch Sergeant and the guards at the city gates. With the defenders frozen in fear, Skinner's terrifying horde of Zombies, Ghouls, and Crypt Lords pours unhindered into the city. Captain Zevara and the Watch desperately rally to defend Liscor, falling back to Tesseract Street to form a defensive chokepoint against the undead tide. Relc takes the frontline, showcasing his immense strength and his [Triple Thrust] Skill to decimate the undead ranks. Pisces also joins the defense, utilizing his [Necromancer] abilities to snap undead necks alongside offensive magic like [Fire Orb].
Meanwhile, at The Wandering Inn, Erin Solstice remains unaware of the full scale of the invasion. Danger strikes the inn when an Aberration Worker ambushes Toren, ripping off the skeleton's skull and leaving him flailing on the ground. The Aberration then attempts to murder Erin but is ultimately killed before it can succeed. In the aftermath of the chaos, several Antinium Workers from the chess club—including Bishop, Vladimir, Calabrian, Emanuel, Garry, Milner-Barry, Belgrade, and Jose—awaken as Individuals. They take on unique names and identities, achieving a state of personal existence previously unknown to their kind.
Back in Liscor, Skinner observes the battle and realizes that Relc's overwhelming combat abilities make the city's defenders too formidable to quickly defeat. Assessing the threat, the undead monstrosity decides to abandon his siege of Liscor and retreats eastward, setting his sights directly on The Wandering Inn. As the danger shifts toward the inn, a decapitated Toren manages to leap out of the darkness to ambush an approaching Zombie, signaling the start of a desperate fight for survival at Erin's doorstep.
Skinner uses the [Terror] spell to paralyze the Watch Sergeant and the guards at the gates, allowing his undead army into Liscor.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
aka the inn, Abandoned hilltop inn +27
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A rare combat skill.
aka [Triple Thrust], [Triple—] +1
Zevara, Relc, and Pisces mount a defense on Tesseract Street, with Relc using [Triple Thrust] and Pisces using [Fire Orb] against the undead.
An Aberration Worker attacks Toren outside The Wandering Inn, ripping off his skull.
After the Aberration Worker attempts to murder Erin and is killed, multiple Antinium chess club workers awaken as Individuals and take names.
Realizing Relc is too dangerous of a threat, Skinner departs Liscor and heads east toward The Wandering Inn.
Despite being decapitated, Toren leaps from the darkness to attack a zombie approaching the inn.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +64
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
An Earth chess grandmaster.
aka the Worker, Garry
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
aka Krshia, The Gnoll shopkeeper +13
A type of undead creature armed with magically paralyzing claws.
A class skilled with spears.
aka [Spearmaster]
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
aka the skeleton, a pile of bones +18
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
aka the small Goblin, the ragged Goblin +12
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
aka The Watch Sergeant, [Sergeant]
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
aka Gnoll guardsman, gate guard
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
aka the female receptionist, the she-Drake +14
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
aka Prognugator, the Prognugator +4
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
aka Aberration, screaming Worker +2
An Antinium Worker of the chess club who gained individuality and took the name Bishop.
An Antinium Worker of the chess club who gained individuality and took the name Vladimir.
An Antinium Worker of the chess club who gained individuality and took the name Calabrian.
aka the Worker
An Antinium Worker of the chess club who gained individuality and took the name Emanuel.
An Antinium Worker of the chess club who gained individuality and took the name Milner-Barry.
An Antinium Worker of the chess club who gained individuality and took the name Belgrade.
An Antinium Worker of the chess club who gained individuality and took the name Jose.
A newly discovered ancient dungeon near Liscor.
aka ancient dungeon, the Ruins +13
A class of city guards.
aka Guard, [Guards] +10
A branch of magic dealing with the dead, considered dangerous and illegal.
aka [Necromancer], [Necromancers] +4
A class held by Relc. It grants the [Iron Scales] skill at a high level.
aka [Sergeant]
A general class for any individual who practices magic.
aka [Mage], [Mages] +3
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
aka an archer, [Archers]
An offensive fire spell cast by Pisces.
aka [Fire Orb]
“If we didn’t have a horde of the undead trying to eat us all, I’d be more worried. The citizens are either in their homes or fighting with us. If these Workers kill a few zombies, I won’t shed any tears.”
“Whatever the reason is, I can’t spare anyone. She’s not a citizen here, and we’re up to our necks in trouble. The Human will be on her own.”
“I don’t know where it is. But there’s something. Something bad.”
“I Am iNdivIDuAL. BuT i reJECT. I rejEcT aLL.”
“I can try. But give me more [Archers] and [Mages] to get rid of the undead. I can’t have them on my back and that thing.”
“We will all die for you. I am Jose.”
“I regret that is impossible. The Queen must not be disturbed at this moment. I am sorry.”
“It might be nothing. Just—keep an eye out, okay?”
“I mean, he seems different. He acts different. More confident, y’know?”
+180 more quotes →“Many of those large things are standing next to the entrance. We cannot kill them, and more keep coming.”