Codexing...
Codexing...
Chapter 1.61
As Skinner's undead forces assault The Wandering Inn, the Antinium Workers bravely sacrifice themselves to protect Erin. Both Magnus and Knight fall in battle, but not before inflicting damage and organizing the defense. The fight escalates when Skinner is drenched in acid, prompting the enraged Crypt Lord to charge the inn.
As Skinner and his undead army swarm out of the Ruins, The Wandering Inn becomes the site of a desperate and brutal defense. Erin Solstice fights alongside her unlikely allies, including Toren, Pisces, Rags, and the Antinium Workers. The Workers, some newly named after Earth chess champions, boldly sacrifice themselves to protect Erin and her inn.
Magnus, an Antinium Worker named after Magnus Carlsen, utilizes his [Attack Formation] Skill to engage the enemy but is quickly slain by a Ghoul. Bird calmly counts the undead horde as the chaos unfolds. Knight takes charge of the front line, using [Defense Formation] to coordinate the remaining Workers and hold the inn's door. He fights valiantly but eventually sustains multiple fatal stab wounds. Before dying, Knight relays a grim revelation: only the human members of The Horns of Hammerad survived the horrors in the crypt.
Throughout the battle, the remaining defenders fight fiercely. Pisces relies on his [Necromancer] abilities to drop and reanimate the undead attackers, explicitly deciding against using his [Invisibility] spell to flee. Rags allows her [Tactician] mindset to guide her survival in the chaotic skirmish, while Erin utilizes her own Skills to fend off the swarm.
The siege reaches a terrifying climax when a massive jar of acid is hurled at Skinner. The agonizing attack melts the Crypt Lord, forcing him to frantically tear off his own skin. Enraged by the pain, Skinner launches a furious, unstoppable charge up the hill directly toward The Wandering Inn.
Skinner's undead horde swarms The Wandering Inn, forcing Erin, Pisces, Rags, and the Antinium Workers into a desperate defense.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
aka the mage, Mister Mage +35
An unnamed Antinium Worker who escorts Pawn.
aka the Worker, the Antinium +9
The Antinium Worker named Magnus uses Attack Formation against the undead but is quickly killed by a Ghoul.
Knight uses Defense Formation to hold the inn's door. Before dying from stab wounds, he reveals that only the human members of the Horns of Hammerad survived.
Pisces uses his Necromancer abilities to fight the undead instead of fleeing, while Rags fights using her Tactician instincts.
A massive jar of acid is thrown onto Skinner, causing the Crypt Lord agonizing pain. He tears off his skin and furiously charges up the hill.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +64
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
aka The Captain, Watch Captain Z +13
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
aka the skeleton, a pile of bones +18
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
aka the small Goblin, the ragged Goblin +12
An Antinium Worker of the chess club who gained individuality and took the name Calabrian.
aka the Worker
An Antinium Worker who counted the undead attacking Liscor.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
aka Guardsman Relc, Senior Guardsman Relc +13
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
An undead creature Erin considers a real threat, unlike mundane corpses.
aka Zombies, zombies +3
Undead creatures referenced as prior threats near the inn.
aka skeleton, undead skeletons +2
Highly lethal, advanced zombies that possess supernatural physical attributes.
aka Ghouls
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
aka Crypt Lords, The Crypt Lord
A tactical Skill that coordinates defenders.
A powerful [Tactician] skill that supercharges the combat capabilities of allied forces.
aka [Attack Formation]
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
aka [Unerring Throw]
A System-granted Skill that enhances vocal volume.
A skill that grants a minor increase in physical strength.
aka [Skill – Lesser Strength obtained!], [Lesser Strength]
A spell that renders the caster unseen.
aka Invisibility spell, Invisibility Spell +2
A branch of magic dealing with the dead, considered dangerous and illegal.
aka [Necromancer], [Necromancers] +4
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
aka [Tactician], [Tacticians] +1
A strategy board game from Erin’s world that she uses to focus and cope with pain.
aka chess, Chess Board +3
The local municipal law enforcement tasked with keeping order in cities.
aka The Watch, the guard +27
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +28
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
aka lizards, giant lizards +3
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
““We have killed thirty-four of the undead. The rest have retreated. They will return in greater numbers, I believe.””
““Any Minotaurs? Anyone with pointy ears? An Elf? Half-Elf, I mean.””
““Should we—I mean, can we help them? How bad is it?””
““Be careful. If we lose you, our line will collapse.””
““But there are a lot of them, and they just don’t stop coming.””
““Drink whatever potions you need. Rest if you must. But get back to casting quickly, mage.””
““This creature projects fear of some kind. Please, move back. We will handle this.””
““The king is smart and uses his head. For if he moves, he’ll soon be dead.””
““It is clear that these dead are protecting that skin creature in some way. It may have control over the dead or spellcasting ability—regardless, they act as convenient fodder while it takes the skin of creatures to sustain itself.””
+82 more quotes →““Going out would not be wise. The undead fill the grasslands and will attack anything living. They have come here and will attack again soon. We are here to protect you, but you must stay here.””