Inkdiving...
20 entities connected through 133 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A species of which Erin Solstice is a member.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A strategy board game from Japan that Erin knows, which is unheard of in Izril.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
An ancient strategy board game from Earth that Erin knows how to play.
A type of card game played in Liscor that presumably involves magic.
A potential high-level class that Olesm hypothesizes exists, inspired by Erin's use of the term for an expert chess player from her world.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The first and most important rule established by Erin Solstice for her inn, The Wandering Inn.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A class of city guards.
A type of strategy game known in Liscor, presumably of Gnoll origin.
A platform from Erin's home world where she used to watch and play various strategy games, including chess.