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24 entities connected through 121 interactions
A rival runner whom Ryoka suspects holds a grudge.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A Street Runner who acts as one of Persua's sidekicks.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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Towering, predatory pale trees that sense movement and impale prey from beneath the ground.
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A guild in Liscor, likely for couriers or messengers.
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A portly Drake merchant leading a caravan through the South.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
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A System class for those who buy and sell goods.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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An organization that records and combats monstrous threats.
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A professional guild of assassins hired for protection and lethal operations.
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A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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A common offensive magical spell that creates projectiles of fire.
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A large, competent Silver-rank adventuring party led by Calruz.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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The local municipal law enforcement tasked with keeping order in cities.
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An independent city-state located near the High Passes.
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A large beast of burden used for hauling carts.
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A city to the north of Liscor that is a common destination for Humans.
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