Noveletting...
32 entities connected through 97 interactions
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
The local municipal law enforcement tasked with keeping order in cities.
The geographical region surrounding Liscor that periodically floods.
A form of communal magic used by species lacking innate true magic potential.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A type of dangerous monster living in the plains.
Massive, stone-skinned monsters native to the High Passes that hunt anything entering their territory.
A type of beast known for being exceptionally aggressive and uncouth.
A caste of Antinium focused on labor.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A large, pterodactyl-like flying creature with green, camouflaged scales.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
An organization that records and combats monstrous threats.
An unnamed Antinium Worker who escorts Pawn.
A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.