Mage's Guild

group

An organization that deals with magical issues, such as teleportation spells.

Appearances: 2
Chapters: 2
Quotes: 5

Timeline

1.06referenceFirst Appearance

Mentioned by Relc and Klbkch as the organization that deals with issues related to teleportation spells.

1.11referenceLatest Appearance

Erin spots the Mage's Guild building but cannot read its sign, only identifying it by its magical symbol. Drassi later mentions it as a major city landmark.

Quotes

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What, the Mage’s Guild? You can’t read, Miss Human? Right, you don’t read Drake script. Are you looking for the Mage’s Guild? Runner’s Guild? Adventurer’s Guild? An inn to stay in? Stables? The Watch, maybe? I’m Drassi.

Oh, a [Teleportation] spell? Was it a misfire or did someone target you? That’s a Mage’s Guild issue.

Her being a runaway would be most likely. I find it hard to believe any Human would wander so far into the grasslands by accident, and she did not seem to be looking for directions. Her magical teleportation story is also possible, but why would she not have asked to be taken to the Mage’s Guild? It is clearly a cover story.

That must be city hall or something. And the place with the wand—was that a magic shop…do they teach magic there? Do they sell wands? Wow. Wow. And I just need to find…a regular people shop.

Excuse me—um—what’s this building? I can’t read…

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