8 entities connected through 12 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A high-tier magical ability that relocates a target instantly.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A guild in Liscor, likely for couriers or messengers.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.