Canonizing...
27 entities connected through 44 interactions
Has member
Calruz formally represents the House of Minos on his physical adornments.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A medical class requested by the guards to save Klbkch.
A large, competent Silver-rank adventuring party led by Calruz.
The Human vice-captain of the Horns of Hammerad.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A class specializing in speed and traversing distances.
A highly specialized medical System class focused entirely on skeletal repair.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A burly Gnoll who runs a weapon shop in Liscor.
A place or group known for producing high-quality crossbows.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
An unnamed Antinium Worker who escorts Pawn.
A Prince of the House of Minos.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A specific group or type of Antinium to which Klbkch belongs.
The ruling King of the House of Minos.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A notorious Necromancer referenced as a potential threat by the Dragon.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A specialized hand-to-hand combat class.
An unsophisticated melee combat class.