Spinecracking...
Spinecracking...
26 entities connected through 80 interactions
Owned by
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A large, competent Silver-rank adventuring party led by Calruz.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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Jars filled with harvested Acid Fly juice used as makeshift grenades.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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A nationality from Earth that Erin interacted with playing online chess.
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A skill granting foundational competence in using a sword.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A skill that prevents intoxication.
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A skill that accelerates recuperation.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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