Pontificating...
14 entities connected through 20 interactions
Mentored by
Pisces agrees to teach Rags magic as her master.
Student of
Rags becomes an apprentice learning magic from Pisces.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A minor magic spell that produces light or flame.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A Goblin scout placed on a hill to watch for threats during a tribal battle.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
A branch of magic dealing with the dead, considered dangerous and illegal.