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14 entities connected through 20 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A minor magic spell that produces light or flame.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A Goblin scout placed on a hill to watch for threats during a tribal battle.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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