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48 entities connected through 83 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A large geographical region, possibly a continent.
A notorious Necromancer referenced as a potential threat by the Dragon.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A famed academy of magic where Pisces studies.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A distant or newer landmass in the world.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
One of the continents in the world.
A continent mentioned by Relc as a place where Lizardfolk live.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A branch of magic dealing with the dead, considered dangerous and illegal.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
The Human vice-captain of the Horns of Hammerad.
A specific nation or kingdom in the world.
A distant country whose inhabitants possess features similar to Earth's Asian populations.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A scarred warrior member of the Horns of Hammerad.
A combat-oriented class focused on fighting for pay.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
An espionage class.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A specific group or type of Antinium to which Klbkch belongs.
A fallen Terandrian nation destroyed by Az'kerash.
An unnamed Antinium Worker who escorts Pawn.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A famous Drake hero responsible for the defeat of the Necromancer.
A species of which Erin Solstice is a member.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A high-ranking magic class capable of immense feats.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A powerful magical entity whom Ryoka harbors deep resentment toward.
One of the influential northern Human families who originally settled the continent.
One of the Five Families of Izril, currently led by Magnolia Reinhart.
One of the Five Families of northern Humans, known as some of the first settlers of the continent.
A powerful noble family in Izril.
The ruling human factions of the northern continent.